/*#*
*#* $Log$
+ *#* Revision 1.14 2006/04/27 05:39:24 bernie
+ *#* Enhance text rendering to arbitrary x,y coords.
+ *#*
+ *#* Revision 1.13 2006/04/11 00:08:24 bernie
+ *#* text_offset(): New function, but I'm not quite confident with the design.
+ *#*
+ *#* Revision 1.12 2006/03/27 04:48:56 bernie
+ *#* gfx_blitImage(): New function; gfx_blitRaster(): Fix clipping bug.
+ *#*
*#* Revision 1.11 2006/03/07 22:18:04 bernie
*#* Correctly compute text width for prop fonts; Make styles a per-bitmap attribute.
*#*
{
uint8_t *raster; /*!< Pointer to byte array to hold the data */
coord_t width, height; /*!< Width/Height in pixels */
- coord_t stride; /*!< Bytes per row. */
+ coord_t stride; /*!< Bytes per row. */
coord_t penX, penY; /*!< Current pen position MoveTo()/LineTo() */
Rect cr; /*!< Clip drawing inside this rectangle */
* The text rendering routine can apply a few simple transformations
* to the current font in order to generate common styles such as
* bold, italic and underline from plain glyphs.
+ *
+ * \see text_style()
*/
uint8_t styles;
#endif
} Bitmap;
+/**
+ * Hold image pixels.
+ *
+ * \todo Use this as Bitmap and change Bitmap to Drawable.
+ */
+typedef struct Image
+{
+ const uint8_t *raster; /*!< Pointer to byte array to hold the data. */
+ coord_t width; /*!< Raster width in pixels. */
+ coord_t height; /*!< Raster height in pixels. */
+ coord_t stride; /*!< Bytes per row. */
+} Image;
+
#if CONFIG_BITMAP_FMT == BITMAP_FMT_PLANAR_H_MSB
/**
* Compute the size in bytes of a raster suitable for
void gfx_bitmapClear(Bitmap *bm);
void gfx_blit (Bitmap *dst, const Rect *rect, const Bitmap *src, coord_t srcx, coord_t srcy);
void gfx_blitRaster (Bitmap *dst, coord_t dx, coord_t dy, const uint8_t *raster, coord_t w, coord_t h, coord_t stride);
+void gfx_blitImage (Bitmap *dst, coord_t dx, coord_t dy, const Image *image);
void gfx_line (Bitmap *bm, coord_t x1, coord_t y1, coord_t x2, coord_t y2);
void gfx_rectDraw (Bitmap *bm, coord_t x1, coord_t y1, coord_t x2, coord_t y2);
void gfx_rectFillC (Bitmap *bm, coord_t x1, coord_t y1, coord_t x2, coord_t y2, uint8_t color);