"""
Overload of the QWizardPage isComplete method.
"""
- return False
+ if self.selected:
+ _info_dict = qvariant_converter.getDict(self.selected.data(0, Qt.UserRole))
+ _type = _info_dict["type"]
+ type = qvariant_converter.getString(_type)
+ if type == "project":
+ self.setProjectInfo("PROJECT_PRESET", qvariant_converter.getString(_info_dict["path"]))
+ return True
+ else:
+ return False
+ else:
+ return False
def nextId(self):
"""
"""
Overload of the BWizardPage connectSignals method.
"""
- pass
+ self.connect(self.pageContent.boardTree, SIGNAL("itemSelectionChanged()"), self, SIGNAL("completeChanged()"))
def reloadData(self):
"""
####
+ @property
+ def selected(self):
+ # We can only take the selected item list (not the single item)
+ _selected_items = self.pageContent.boardTree.selectedItems()
+ if _selected_items:
+ return _selected_items[0]
+ else:
+ return None
+
def _fillPresetTree(self):
self.pageContent.boardTree.clear()
self.project.loadProjectPresets()
preset_tree = self.project.info("PRESET_TREE")
- for obj in preset_tree['children']:
+ for obj in preset_tree["children"]:
self._createPresetNode(self.pageContent.boardTree, obj)
def _createPresetNode(self, parent, obj):
- item_name = obj['info'].get('name', obj['info']['filename'])
+ selected_item_name = self.projectInfo("PROJECT_PRESET")
+ item_name = obj["info"].get("name", obj["info"]["filename"])
item = QTreeWidgetItem(parent, [item_name])
item.setIcon(0, QIcon(self._getNodeIcon(obj)))
- children_dict = obj['children']
+ children_dict = obj["children"]
+ item.setData(0, Qt.UserRole, qvariant_converter.convertDict(obj["info"]))
+ if obj["info"]["path"] == selected_item_name:
+ self.pageContent.boardTree.setCurrentItem(item)
for child in children_dict:
self._createPresetNode(item, child)
def _getNodeIcon(self, obj):
- icon_file = os.path.join(obj['info']['path'], const.PREDEFINED_BOARD_ICON_FILE)
+ icon_file = os.path.join(obj["info"]["path"], const.PREDEFINED_BOARD_ICON_FILE)
if os.path.exists(icon_file):
return icon_file
- elif obj['children']:
+ elif obj["info"]["type"] == "dir":
return const.PREDEFINED_BOARD_DEFAULT_DIR_ICON
else:
return const.PREDEFINED_BOARD_DEFAULT_PROJECT_ICON