-Do we develop a couple boring educational games, in the hope they will keep
-our kids from playing the "//#1 game of all time//"? I'm sure it will work :-)
+Do we develop a couple of boring educational games, in the hope they will keep
+our kids from playing the "//#1 game of all time//"? I'm sure that will work :-)
+
+How about admitting defeat and giving them the [[http://en.wikipedia.org/wiki/Doom_WAD|level editor]]
+too? It could redirect some of the existing passion towards learning about advanced concepts
+of 3D graphics and game deisgn. Don't underestimate the latent creativity of gamers: over 13,000 original maps
+were created for Doom by young artits of any age and nationality. Later games from ID Software included
+a [[http://en.wikipedia.org/wiki/QuakeC | programming language]] which enabled users to create entire
+new games with relative ease.
+
+ **Update**: [[http://selfdotblog.blogspot.com/2010/02/selfpresentation.html | Marten Abente]],
+ my Paraguay Educa colleague who added 3G broadband support to Sugar, noted that he used his first
+ computer to play [[http://en.wikipedia.org/wiki/Quake | Quake]] when he was 12, and by the age of
+ 16 he was creating [[http://selfdotblog.blogspot.com/2010/03/selfshowoffgamemodifications.html | many maps]]
+ for it. Later on, he worked with a friend at the university to create an entire 3D game engine
+ from scratch with [[http://www.libsdl.org/ | SDL]] and [[http://en.wikipedia.org/wiki/OpenGL | OpenGL]].