+#include <gfx/gfx.h>
+
+static void magic(struct Bitmap *bitmap, coord_t x, coord_t y)
+{
+ static const coord_t coords[] = { 120, 34, 90, 90, 30, 90, 0, 34, 60, 0, 90, 90, 0, 34, 120, 34, 30, 90, 60, 0 };
+ unsigned int i;
+
+ gfx_moveTo(bitmap, coords[countof(coords)-2]/2 + x, coords[countof(coords)-1]/3 + y);
+ for (i = 0; i < countof(coords); i += 2)
+ gfx_lineTo(bitmap, coords[i]/2 + x, coords[i+1]/3 + y);
+}