- PROC_ATOMIC(
- /* Background animation */
- bm = root_win.bitmap;
- gfx_bitmapClear(bm);
- // gfx_setClipRect(bm, 0, 0, bm->width, bm->height);
- // gfx_rectDraw(bm, 10, 10, bm->width-10, bm->height-10);
- // gfx_setClipRect(bm, 11, 11, bm->width-11, bm->height-11);
- magic(bm, x, y);
- x += xdir;
- y += ydir;
- if (x >= bm->width) xdir = -1;
- if (x <= -50) xdir = +1;
- if (y >= bm->height) ydir = -1;
- if (y <= -50) ydir = +1;
-
- /* Large window animation */
- bm = large_win.bitmap;
- gfx_bitmapClear(bm);
- for (i = 0; i < bm->height / 2; i += 2)
- gfx_rectDraw(bm, 0 + i, 0 + i, bm->width - i, bm->height - i);
-
- /* Small window animation */
- bm = small_win.bitmap;
- gfx_bitmapClear(bm);
- gfx_rectDraw(bm, 0, 0, bm->width, bm->height);
- gfx_line(bm, 0, 0, bm->width, bm->height);
- gfx_line(bm, bm->width, 0, 0, bm->height);
-
- /* Move windows around */
- win_move(&large_win, large_win.geom.xmin + xdir_large, large_top);
- if (large_win.geom.xmin < -20) xdir_large = +1;
- if (large_win.geom.xmin > RECT_WIDTH(&root_win.geom) - 5) xdir_large = -1;
-
- win_move(&small_win, small_left, small_win.geom.ymin + ydir_small);
- if (small_win.geom.ymin < -20) ydir_small = +1;
- if (small_win.geom.ymin > RECT_HEIGHT(&root_win.geom) - 5) ydir_small = -1;
-
- ++raise_counter;
- if (raise_counter % 997 == 0)
- win_raise(&small_win);
- else if (raise_counter % 731 == 0)
- win_raise(&large_win);
-
- win_compose(&root_win);
- );
+ /* Background animation */
+ bm = root_win.bitmap;
+ gfx_bitmapClear(bm);
+ // gfx_setClipRect(bm, 0, 0, bm->width, bm->height);
+ // gfx_rectDraw(bm, 10, 10, bm->width-10, bm->height-10);
+ // gfx_setClipRect(bm, 11, 11, bm->width-11, bm->height-11);
+ magic(bm, x, y);
+ x += xdir;
+ y += ydir;
+ if (x >= bm->width) xdir = -1;
+ if (x <= -50) xdir = +1;
+ if (y >= bm->height) ydir = -1;
+ if (y <= -50) ydir = +1;
+
+ /* Large window animation */
+ bm = large_win.bitmap;
+ gfx_bitmapClear(bm);
+ for (i = 0; i < bm->height / 2; i += 2)
+ gfx_rectDraw(bm, 0 + i, 0 + i, bm->width - i, bm->height - i);
+
+ /* Small window animation */
+ bm = small_win.bitmap;
+ gfx_bitmapClear(bm);
+ gfx_rectDraw(bm, 0, 0, bm->width, bm->height);
+ gfx_line(bm, 0, 0, bm->width, bm->height);
+ gfx_line(bm, bm->width, 0, 0, bm->height);
+
+ /* Move windows around */
+ win_move(&large_win, large_win.geom.xmin + xdir_large, large_top);
+ if (large_win.geom.xmin < -20) xdir_large = +1;
+ if (large_win.geom.xmin > RECT_WIDTH(&root_win.geom) - 5) xdir_large = -1;
+
+ win_move(&small_win, small_left, small_win.geom.ymin + ydir_small);
+ if (small_win.geom.ymin < -20) ydir_small = +1;
+ if (small_win.geom.ymin > RECT_HEIGHT(&root_win.geom) - 5) ydir_small = -1;
+
+ ++raise_counter;
+ if (raise_counter % 997 == 0)
+ win_raise(&small_win);
+ else if (raise_counter % 731 == 0)
+ win_raise(&large_win);
+
+ win_compose(&root_win);