/*#*
*#* $Log$
+ *#* Revision 1.2 2006/03/27 04:49:50 bernie
+ *#* Add bouncing logo demo.
+ *#*
*#* Revision 1.1 2006/03/22 09:52:13 bernie
*#* Add demo application.
*#*
#include <gfx/win.h>
#include <gfx/text.h>
#include <gfx/font.h>
-#include <icons/artwork.h>
+#include <icons/logo.h>
#include <mware/menu.h>
#include <cfg/macros.h>
usleep(10000);
}
-int main(int argc, char *argv[])
+void hello_world(void)
{
- emul_init(&argc, argv);
- timer_init();
- buz_init();
- kbd_init();
- lcd_init();
- proc_init();
-
gfx_bitmapClear(&lcd_bitmap);
extern const Font font_10x20;
extern const Font font_helvB10;
lcd_blit_bitmap(&lcd_bitmap);
emul_idle();
}
- gfx_blitRaster(&lcd_bitmap, 0, 0, customer_pw_logo, 122, 32, 4);
- lcd_blit_bitmap(&lcd_bitmap);
- emul_idle();
- sleep(1);
- //timer_delay(1000);
+}
+
+/**
+ * Show the splash screen
+ */
+void bouncing_logo(void)
+{
+ const long SPEED_SCALE = 1000;
+ const long GRAVITY_ACCEL = 10;
+ const long BOUNCE_ELASTICITY = 2;
+ long h = (long)(-project_grl_logo.height) * SPEED_SCALE;
+ long speed = 1000;
+
+ /* Repeat until logo stands still on the bottom edge */
+ while (!((speed == 0) && (h == 0)))
+ {
+ /* Move */
+ h += speed;
+
+ /* Gravity acceleration */
+ speed += GRAVITY_ACCEL;
+
+ if (h > 0 && speed > 0)
+ {
+ /* Bounce */
+ speed = - (speed / BOUNCE_ELASTICITY);
+
+ }
+
+ /* Update graphics */
+ gfx_bitmapClear(&lcd_bitmap);
+ gfx_blitImage(&lcd_bitmap,
+ (lcd_bitmap.width - project_grl_logo.width) / 2,
+ h / SPEED_SCALE,
+ &project_grl_logo);
+ lcd_blit_bitmap(&lcd_bitmap);
+
+ timer_delay(10);
+ }
+}
+
+int main(int argc, char *argv[])
+{
+ emul_init(&argc, argv);
+ timer_init();
+ buz_init();
+ kbd_init();
+ lcd_init();
+ proc_init();
+
+ hello_world();
+ bouncing_logo();
const coord_t small_left = 45, small_top = 30, small_width = 50, small_height = 30;
const coord_t large_left = -10, large_top = 10, large_width = 85, large_height = 41;