a [[http://en.wikipedia.org/wiki/QuakeC | programming language]] which enabled users to create entire
new games with relative ease.
-**Update**: my colleague [[http://selfdotblog.blogspot.com/2010/02/selfpresentation.html | Marten Abente]],
-author of the 3G broadband support in Sugar, noted that he had been creating [[http://selfdotblog.blogspot.com/ | many game maps]]
-when he was just 16. At the university, he worked with a friend to creat an entire 3D game engine from scratch
-using [[http://www.libsdl.org/ | SDL]] and [[http://en.wikipedia.org/wiki/OpenGL | OpenGL]].
+ **Update**: [[http://selfdotblog.blogspot.com/2010/02/selfpresentation.html | Marten Abente]],
+ my Paraguay Educa colleague who added 3G broadband support to Sugar, noted that he used his first
+ computer to play [[http://en.wikipedia.org/wiki/Quake | Quake]] when he was 12, and by the age of
+ 16 he was creating [[http://selfdotblog.blogspot.com/2010/03/selfshowoffgamemodifications.html | many maps]]
+ for it. Later on, he worked with a friend at the university to create an entire 3D game engine
+ from scratch with [[http://www.libsdl.org/ | SDL]] and [[http://en.wikipedia.org/wiki/OpenGL | OpenGL]].
=== Those inappropriate cartoons ===