/*#*
*#* $Log$
+ *#* Revision 1.4 2006/02/10 12:33:49 bernie
+ *#* Make emulator display a bit larger.
+ *#*
*#* Revision 1.3 2006/01/23 23:11:07 bernie
*#* Use RASTER_SIZE() to compute... err... the raster size.
*#*
/*!
* Raster buffer to draw into.
+ *
* Bits in the bitmap bytes have vertical orientation,
* as required by the LCD driver.
*/
/*! Default LCD bitmap */
struct Bitmap lcd_bitmap;
-extern "C" void lcd_init(void)
+/*extern "C"*/ void lcd_init(void)
{
- //INIT_WALL(wall_before_raster);
- //INIT_WALL(wall_after_raster);
+ //FIXME INIT_WALL(wall_before_raster);
+ //FIXME INIT_WALL(wall_after_raster);
gfx_bitmapInit(&lcd_bitmap, lcd_raster, EmulLCD::WIDTH, EmulLCD::HEIGHT);
gfx_bitmapClear(&lcd_bitmap);
}
-extern "C" void lcd_blit_bitmap(Bitmap *bm)
+/*extern "C"*/ void lcd_blit_bitmap(Bitmap *bm)
{
- //CHECK_WALL(wall_before_raster);
- //CHECK_WALL(wall_after_raster);
+ //FIXME CHECK_WALL(wall_before_raster);
+ //FIXME CHECK_WALL(wall_after_raster);
emul->emulLCD->writeRaster(bm->raster);
}