+++ /dev/null
-/*!
- * \file
- * <!--
- * Copyright 2006 Develer S.r.l. (http://www.develer.com/)
- * This file is part of DevLib - See README.devlib for information.
- * -->
- *
- * \version $Id$
- *
- * \author Bernardo Innocenti <bernie@develer.com>
- *
- * \brief Very simple hierarchical windowing system.
- *
- * All functions in this module are to be intended as methods
- * of the Window class. Please see its documentation
- * for a module-wise introduction.
- *
- * \see struct Window
- */
-
-/*#*
- *#* $Log$
- *#* Revision 1.2 2006/01/26 00:36:48 bernie
- *#* Const correctness for some new functions.
- *#*
- *#* Revision 1.1 2006/01/23 23:14:29 bernie
- *#* Implement simple, but impressive windowing system.
- *#*
- *#*/
-
-#ifndef GFX_WIN_H
-#define GFX_WIN_H
-
-#include <mware/list.h> /* Node, List */
-#include <gfx/gfx.h> /* coord_t */
-
-
-EXTERN_C_BEGIN
-
-/**
- * Window handle and context structure.
- *
- * A window is a small rectangular area on the
- * screen backed by its own bitmap where you
- * can draw.
- *
- * A window can contain any number of children
- * sub-windows that can be depth arranged with
- * respect to their siblings.
- *
- * At any time, a window and all its children
- * can be drawn into another bitmap to display
- * a complete screen, taking depth and
- * overlapping into account.
- *
- * This rendering model is commonly referred to as
- * screen composition, and is quite popular among
- * modern windowing systems.
- */
-typedef struct Window
-{
- Node link; /**< Link us with other siblings into our parent. */
- struct Window *parent; /**< Our parent window. NULL for the root window. */
-
- Bitmap *bitmap; /**< Pixel storage for window contents. */
- Rect geom; /**< [px] Window size and position relative to parent. */
-
- /**
- * List of child windows, arranged by depth (front to back).
- *
- * Child top/left coordinates are relative to us.
- */
- List children;
-
-} Window;
-
-/*
- * Public function prototypes
- */
-void win_compose(Window *w);
-void win_open(Window *w, Window *parent);
-void win_close(Window *w);
-void win_raise(Window *w);
-void win_setGeometry(Window *w, const Rect *new_geom);
-void win_move(Window *w, coord_t left, coord_t top);
-void win_resize(Window *w, coord_t width, coord_t height);
-void win_create(Window *w, Bitmap *bm);
-
-EXTERN_C_END
-
-#endif /* GFX_WIN_H */
-