use glutin::VirtualKeyCode;
use mandelwow_lib::*;
use std::f32::consts::PI;
-use std::time::{Duration, Instant};
+use timer::Timer;
#[cfg(target_os = "emscripten")]
use std::os::raw::{c_int, c_void};
fn gl_info(display : &glium::Display) {
- let version = *display.get_opengl_version();
- let api = match version {
- glium::Version(glium::Api::Gl, _, _) => "OpenGL",
- glium::Version(glium::Api::GlEs, _, _) => "OpenGL ES"
- };
- println!("{} context verson: {}", api, display.get_opengl_version_string());
+ if cfg!(feature = "logging") {
+ let version = *display.get_opengl_version();
+ let api = match version {
+ glium::Version(glium::Api::Gl, _, _) => "OpenGL",
+ glium::Version(glium::Api::GlEs, _, _) => "OpenGL ES"
+ };
+ println!("{} context verson: {}", api, display.get_opengl_version_string());
+ }
}
#[cfg(target_os = "emscripten")]
.with_depth_buffer(24)
.with_vsync()
.with_srgb(Some(true))
- .with_title(format!("MandelWow"))
+ .with_title("MandelWow")
.build_glium()
+ //.build_glium_debug(glium::debug::DebugCallbackBehavior::PrintAll)
.unwrap();
gl_info(&display);
- let text = text::Text::new(&display);
+ let mut text = text::Text::new(&display, 'A');
let mandelwow_program = mandelwow::program(&display);
let bounding_box_program = bounding_box::solid_fill_program(&display);
let shaded_program = shaded_cube::shaded_program(&display);
+ let mut timer = Timer::new();
let mut camera = support::camera::CameraState::new();
- let mut t: f32 = 0.0;
- let mut pause = false;
let mut bounding_box_enabled = true;
let mut fullscreen = true;
zmax: 1.1,
};
let mandelwow_bbox = bounding_box::BoundingBox::new(&display, &bounds, &bounding_box_program);
- let shaded_cube = ShadedCube::new(&display, &Cube::default(), &shaded_program);
+ let shaded_cube = ShadedCube::new(&display, &shaded_program);
- const SEA_XSIZE: usize = 24;
- const SEA_ZSIZE: usize = 20;
- let sea_xmin = -14.0f32;
- let sea_xmax = 14.0f32;
+ const SEA_XSIZE: usize = 40;
+ const SEA_ZSIZE: usize = 25;
+ let sea_xmin = -20.0f32;
+ let sea_xmax = 20.0f32;
let sea_y = -2.5;
let sea_zmin = -2.0f32;
- let sea_zmax = -26.0f32;
+ let sea_zmax = -27.0f32;
let sea_xstep = (sea_xmax - sea_xmin) / (SEA_XSIZE as f32);
let sea_zstep = (sea_zmax - sea_zmin) / (SEA_ZSIZE as f32);
+ println!("xstep={} ystep={:?}", sea_xstep, sea_zstep);
let mut sea = [[Vector3::zero(); SEA_ZSIZE]; SEA_XSIZE];
for x in 0..SEA_XSIZE {
}
}
- let mut frame_cnt = 0;
- let mut last_report_time = Instant::now();
- let mut last_report_frame_cnt = 0;
- let mut accum_draw_time = Duration::new(0, 0);
- let mut accum_idle_time = Duration::new(0, 0);
-
let mut last_hit = 0.0f32;
let mut hit_time = 0.0f32;
set_main_loop_callback(|| {
+ let t = timer.t;
let new_hit = sound::hit_event(&mut soundplayer);
- if new_hit != last_hit {
+ if new_hit > last_hit {
hit_time = t;
}
last_hit = new_hit;
//println!("t={} w={:?} camera={:?}", t, w, camera.get_pos());
- let time_before_swap = Instant::now();
let mut frame = display.draw();
frame.clear_color_and_depth((0.0, 0.0, 0.0, 1.0), 1.0);
- let time_before_draw = Instant::now();
let rotation = Matrix4::from(
Euler { x: Rad(t.sin() / 3.), y: Rad(t.sin() / 2.), z: Rad(t / 1.5)});
mandelwow_bbox.draw(&mut frame, &uniforms);
}
+ let text_rot = Matrix4::from_angle_x(cgmath::Deg(-90.0f32));
+ let text_pos = Matrix4::from_translation(Vector3 { x: 0.0, y: 0.501, z: 0.0f32}) * text_rot;
for x in 0..SEA_XSIZE {
for z in 0..SEA_ZSIZE {
- let wave = (((x as f32 / SEA_XSIZE as f32 * PI * 5.0 + t * 2.0)).sin() +
- ((z as f32 / SEA_ZSIZE as f32 * PI * 3.0 + t * 3.0)).sin()) * 0.3;
- let model = Matrix4::from_translation(sea[x][z] + Vector3 {x: 0., y: wave, z: 0.});
+ let wave = ((x as f32 / SEA_XSIZE as f32 * PI * 5.0 + t * 2.0).sin() +
+ (z as f32 / SEA_ZSIZE as f32 * PI * 3.0 + t * 3.0).sin()) * 0.3;
+ let model = Matrix4::from_translation(
+ sea[x][z] + Vector3 {x: 0., y: wave, z: 0.});
let uniforms = uniform! {
model: array4x4(model),
perspview: perspview,
col: [0., (1. - wave).abs() * 0.5, wave.abs()],
};
shaded_cube.draw(&mut frame, &uniforms);
+ text.model = model * text_pos;
+ text.character = (x + z * SEA_XSIZE) as u8 as char;
+ text.draw(&mut frame, &perspview);
}
}
mandelwow::draw(&display, &mut frame, &mandelwow_program, model, &camera, &bounds, wow);
- text.draw(&mut frame, &perspview);
-
frame.finish().unwrap();
- let time_after_draw = Instant::now();
for ev in display.poll_events() {
match ev {
bounding_box_enabled ^= true;
},
KeyboardInput(Pressed, _, Some(VirtualKeyCode::P)) => {
- pause ^= true;
+ timer.pause ^= true;
},
KeyboardInput(Pressed, _, Some(VirtualKeyCode::PageUp)) => {
- t += 0.01;
+ timer.t += 0.01;
},
KeyboardInput(Pressed, _, Some(VirtualKeyCode::PageDown)) => {
- t -= 0.01;
+ timer.t -= 0.01;
},
KeyboardInput(Pressed, _, Some(VirtualKeyCode::F10)) => {
screenshot(&display);
.with_depth_buffer(24)
.rebuild_glium(&display).unwrap();
} else {
- //glutin::WindowBuilder::new()
- // .rebuild_glium(&display).unwrap();
+ glutin::WindowBuilder::new()
+ .rebuild_glium(&display).unwrap();
}
},
ev => camera.process_input(&ev),
}
}
- let now = Instant::now();
- frame_cnt += 1;
- accum_idle_time += time_before_draw - time_before_swap;
- accum_draw_time += time_after_draw - time_before_draw;
- if now - last_report_time > Duration::from_secs(5) {
- fn millis(d : Duration) -> f32 {
- d.as_secs() as f32 * 1e3 + d.subsec_nanos() as f32 / 1e6
- }
- let frames_done = frame_cnt - last_report_frame_cnt;
- let fps = frames_done as f32 / (now - last_report_time).as_secs() as f32;
- let avg_draw_time = millis(accum_draw_time / frames_done);
- let avg_idle_time = millis(accum_idle_time / frames_done);
- println!("fps={:.1} draw={:.1}ms idle={:.1}ms", fps, avg_draw_time, avg_idle_time);
-
- last_report_time = now;
- last_report_frame_cnt = frame_cnt;
- accum_draw_time = Duration::new(0, 0);
- accum_idle_time = Duration::new(0, 0);
- }
-
- if !pause {
- // Increment time
- t += 0.01;
- }
+ timer.update();
support::Action::Continue
});