X-Git-Url: https://codewiz.org/gitweb?a=blobdiff_plain;ds=sidebyside;f=main.rs;h=b492676cfb51527ce537c9c86679b735a44101af;hb=595fa92af6e72783e2b7624f5b8e5f5418d4e757;hp=c58cf5510201cae4949df756f3ed4ac4e6f2f869;hpb=4bffab48bf2013c60962e848a98ce4064973cf5e;p=mandelwow.git diff --git a/main.rs b/main.rs index c58cf55..b492676 100644 --- a/main.rs +++ b/main.rs @@ -6,12 +6,15 @@ extern crate glium; extern crate glutin; extern crate image; -use cgmath::{Euler, Matrix4, Rad, Vector3}; +use cgmath::{Euler, Matrix4, Rad, Vector3, Zero}; +use cgmath::conv::array4x4; use glium::{DisplayBuild, Surface}; use glutin::ElementState::Pressed; use glutin::Event::KeyboardInput; use glutin::VirtualKeyCode; use mandelwow_lib::*; +use std::f32::consts::PI; +use std::time::{Duration, Instant}; #[cfg(target_os = "emscripten")] use std::os::raw::{c_int, c_void}; @@ -70,7 +73,7 @@ fn main() { let _soundplayer = sound::start(); let display = glutin::WindowBuilder::new() - .with_dimensions(600, 600) + .with_dimensions(1280, 720) //.with_fullscreen(glutin::get_primary_monitor()) .with_depth_buffer(24) .with_vsync() @@ -82,6 +85,7 @@ fn main() { let mandelwow_program = mandelwow::program(&display); let bounding_box_program = bounding_box::solid_fill_program(&display); + let shaded_program = shaded_cube::shaded_program(&display); let mut camera = support::camera::CameraState::new(); let mut t: f32 = 0.0; @@ -99,9 +103,36 @@ fn main() { zmax: 1.1, }; let mandelwow_bbox = bounding_box::BoundingBox::new(&display, &bounds, &bounding_box_program); + let shaded_cube = ShadedCube::new(&display, &Cube::default(), &shaded_program); + + const SEA_XSIZE: usize = 24; + const SEA_ZSIZE: usize = 20; + let sea_xmin = -14.0f32; + let sea_xmax = 14.0f32; + let sea_y = -2.5; + let sea_zmin = -2.0f32; + let sea_zmax = -26.0f32; + let sea_xstep = (sea_xmax - sea_xmin) / (SEA_XSIZE as f32); + let sea_zstep = (sea_zmax - sea_zmin) / (SEA_ZSIZE as f32); + + let mut sea = [[Vector3::zero(); SEA_ZSIZE]; SEA_XSIZE]; + for x in 0..SEA_XSIZE { + for z in 0..SEA_ZSIZE { + sea[x][z] = Vector3 { + x: sea_xmin + (x as f32) * sea_xstep, + y: sea_y, + z: sea_zmin + (z as f32) * sea_zstep, + }; + } + } + + let mut frame_cnt = 0; + let mut last_report_time = Instant::now(); + let mut last_report_frame_cnt = 0; set_main_loop_callback(|| { camera.update(); + let perspview = camera.get_perspview(); if !pause { // Increment time @@ -121,10 +152,10 @@ fn main() { let rotation = Matrix4::from( Euler { x: Rad(t.sin() / 3.), y: Rad(t.sin() / 2.), z: Rad(t / 1.5)}); - let z_trans = -2.0; // Send the model back a little bit so it fits the screen. + let z_trans = -3.0; // Send the model back a little bit so it fits the screen. let model2 = Matrix4::from_translation(Vector3::unit_z() * z_trans) * rotation; - let model = cgmath::conv::array4x4(model2); + let model = array4x4(model2); // Draw the bounding box before the fractal, when the Z-buffer is still clear, // so the lines behind the semi-translucent areas will be drawn. @@ -137,6 +168,19 @@ fn main() { mandelwow_bbox.draw(&mut frame, &uniforms); } + for x in 0..SEA_XSIZE { + for z in 0..SEA_ZSIZE { + let wave = (((x as f32 / SEA_XSIZE as f32 * PI * 5.0 + t * 2.0)).sin() + + ((z as f32 / SEA_ZSIZE as f32 * PI * 3.0 + t * 3.0)).sin()) * 0.3; + let model = Matrix4::from_translation(sea[x][z] + Vector3 {x: 0., y: wave, z: 0.}); + let uniforms = uniform! { + model: array4x4(model), + perspview: perspview, + }; + shaded_cube.draw(&mut frame, &uniforms); + } + } + mandelwow::draw(&display, &mut frame, &mandelwow_program, model, &camera, &bounds, wow); frame.finish().unwrap(); @@ -179,6 +223,16 @@ fn main() { } } + frame_cnt += 1; + let now = Instant::now(); + if now - last_report_time > Duration::from_secs(10) { + let fps = (frame_cnt - last_report_frame_cnt) as f32 / + (now - last_report_time).as_secs() as f32; + println!("fps={}", fps); + last_report_time = now; + last_report_frame_cnt = frame_cnt; + } + support::Action::Continue }); }