X-Git-Url: https://codewiz.org/gitweb?a=blobdiff_plain;f=blog%2F2009%2F11;h=112f2c8eb168c419d338a89069a3354c7e29a906;hb=979f461014a149d82bec457ee89c012d0ad17654;hp=4ecc957c33ccf3d00236ace7b7ad8032cb709ab9;hpb=67f2aa1927cf718d50db68de616048b9264cd69f;p=wiki.git diff --git a/blog/2009/11 b/blog/2009/11 index 4ecc957..112f2c8 100644 --- a/blog/2009/11 +++ b/blog/2009/11 @@ -1,4 +1,18 @@ -== Fractal passion == +== Thu, Nov 26: The Day of Tofurky == + +{{ pictures/home/acetarium/2009-tofurky2/00122.jpeg | maxwidth=640}} +{{ pictures/home/acetarium/2009-tofurky/00022.jpg | maxwidth=640}} + +All photos: + + * [[pictures/home/acetarium//2009-tofurky]] + * [[pictures/home/acetarium//2009-tofurky2]] + +== Wed, Nov 25: Home, sweet home == + +{{http://i33.photobucket.com/albums/d52/mochifish/IMG_1566.jpg}} + +== Exploring Julia in 4 dimensions == The discovery of the [[http://www.skytopia.com/project/fractal/mandelbulb.html | Mandelbulb]] awekened my old passion for fractals. @@ -11,6 +25,8 @@ So I took the time to re-encode my old rendering of the [[http://en.wikipedia.or The sound track is [[http://lite.modarchive.org/index.php?request=view_by_moduleid&query=59288 | UranChrome]], an old-skool Amiga SoundTracker module composed by TorbJ0rn in 1989. +=== Downloads === + If your browser sucks at HTML5, you can directly download the video files, available in several formats: || **Filename** || **Resolution**|| **Birate** ||**Video**||**Audio**||**Size**|| @@ -19,6 +35,18 @@ If your browser sucks at HTML5, you can directly download the video files, avail || [[pictures/julia4D/julia4D.avi | julia4D .avi]] || 1280x720 || 6000Kbit/s || H.264 || - || 60MB || || [[pictures/julia4D/julia4D-640x360.avi | julia4D-640x360.avi]] || 640x360 || 1200kbit/s || H.264 || - || 12MB || +=== Rendering notes === + +It took about 2 weeks of computation on a dual-core machine to render the 2048 high resolution frames contained in 82 seconds of video. +My previous renderings at lower resolution and lower iteration count were much faster. + +A The high iteration count actually makes the fractal surface a little too polverized to appreciate. Adding transparency +and gradients is another bad idea as it complicates things even more. If I find the time and motivation to re-render the +animation, I'll look for better balance. + +In case someone wants to experiment, these are the [[pictures/julia4D/julia4D.pov | scene source]] +and [[pictures/julia4D/julia4D.ini | ini file]] I used. + === Video encoding notes === The files were encoded from a sequence of PNG frames generated by POV-Ray,