X-Git-Url: https://codewiz.org/gitweb?a=blobdiff_plain;f=blog%2F2010%2F03;h=258654de9ffc454f1954f09472bfca0e003e15a2;hb=3f665cb9d0f24390d96da47ed884a3389887e108;hp=f7d1493de4c1fc892f103418bd240985183d58ff;hpb=99560d1bc0f1a42c4f960cf9cdfa9bad5ef600c1;p=wiki.git diff --git a/blog/2010/03 b/blog/2010/03 index f7d1493..258654d 100644 --- a/blog/2010/03 +++ b/blog/2010/03 @@ -54,11 +54,12 @@ were created for Doom by young artits of any age and nationality. Later games fr a [[http://en.wikipedia.org/wiki/QuakeC | programming language]] which enabled users to create entire new games with relative ease. - **Update**: my Paraguay Educa colleague [[http://selfdotblog.blogspot.com/2010/02/selfpresentation.html | Marten Abente]], - author of the 3G broadband support in Sugar, noted that he had been creating - [[http://selfdotblog.blogspot.com/ | many game maps]] when he was just 16. At the university, he worked - with a friend to creat an entire 3D game engine from scratch using [[http://www.libsdl.org/ | SDL]] - and [[http://en.wikipedia.org/wiki/OpenGL | OpenGL]]. + **Update**: [[http://selfdotblog.blogspot.com/2010/02/selfpresentation.html | Marten Abente]], + my Paraguay Educa colleague who added 3G broadband support to Sugar, noted that he used his first + computer to play [[http://en.wikipedia.org/wiki/Quake | Quake]] when he was 12, and by the age of + 16 he was creating [[http://selfdotblog.blogspot.com/ | many maps]] for it. At the university, + he worked with a friend to create an entire 3D game engine from scratch with + [[http://www.libsdl.org/ | SDL]] and [[http://en.wikipedia.org/wiki/OpenGL | OpenGL]]. === Those inappropriate cartoons ===