X-Git-Url: https://codewiz.org/gitweb?a=blobdiff_plain;f=blog%2F2010%2F03;h=9d0d2aab5146d5c8078e6152d056a87c73d9d858;hb=1ed489ff47ccf5297f1833aa7a096eee0a184092;hp=f7d1493de4c1fc892f103418bd240985183d58ff;hpb=99560d1bc0f1a42c4f960cf9cdfa9bad5ef600c1;p=wiki.git diff --git a/blog/2010/03 b/blog/2010/03 index f7d1493..9d0d2aa 100644 --- a/blog/2010/03 +++ b/blog/2010/03 @@ -54,11 +54,13 @@ were created for Doom by young artits of any age and nationality. Later games fr a [[http://en.wikipedia.org/wiki/QuakeC | programming language]] which enabled users to create entire new games with relative ease. - **Update**: my Paraguay Educa colleague [[http://selfdotblog.blogspot.com/2010/02/selfpresentation.html | Marten Abente]], - author of the 3G broadband support in Sugar, noted that he had been creating - [[http://selfdotblog.blogspot.com/ | many game maps]] when he was just 16. At the university, he worked - with a friend to creat an entire 3D game engine from scratch using [[http://www.libsdl.org/ | SDL]] - and [[http://en.wikipedia.org/wiki/OpenGL | OpenGL]]. + **Update**: [[http://selfdotblog.blogspot.com/2010/02/selfpresentation.html | Marten Abente]], + my Paraguay Educa colleague who added 3G broadband support to Sugar, noted that he used his first + computer to play [[http://en.wikipedia.org/wiki/Quake | Quake]] when he was 12, and by the age of + 16 he was creating [[http://selfdotblog.blogspot.com/2010/03/selfshowoffgamemodifications.html | many maps]] + for it. Later on, he worked with a friend at the university to create an entire 3D game engine + from scratch with [[http://www.libsdl.org/ | SDL]] and [[http://en.wikipedia.org/wiki/OpenGL | OpenGL]]. + === Those inappropriate cartoons ===