X-Git-Url: https://codewiz.org/gitweb?a=blobdiff_plain;f=bounding_box.rs;fp=bounding_box.rs;h=657b206d53e92a8e2d9d9d5318abdc510d04a098;hb=e1501d87592aa1657d604f33814dc891047ab16c;hp=0000000000000000000000000000000000000000;hpb=14ba462d1cbb234f5c58a3f4a230fe8d630dc536;p=mandelwow.git diff --git a/bounding_box.rs b/bounding_box.rs new file mode 100644 index 0000000..657b206 --- /dev/null +++ b/bounding_box.rs @@ -0,0 +1,76 @@ +use cube::Cube; +use glium; +use glium::{Display, Program, Surface}; +use glium::index::{IndexBuffer, PrimitiveType}; + +pub fn solid_fill_program(display: &Display) -> Program { + let vertex_shader_src = r#" + #version 140 + in vec3 position; + uniform mat4 perspective; + uniform mat4 view; + uniform mat4 model; + + void main() { + mat4 modelview = view * model; + gl_Position = perspective * modelview * vec4(position, 1.0); + } + "#; + + let fragment_shader_src = r#" + #version 140 + + out vec4 color; + + void main() { + color = vec4(1.0, 1.0, 1.0, 1.0); + } + "#; + + return Program::from_source(display, vertex_shader_src, fragment_shader_src, None).unwrap(); +} + +pub fn draw(display: &Display, + frame: &mut glium::Frame, + program: &Program, + uniforms: &U, + cube: &Cube) where U: glium::uniforms::Uniforms { + + #[derive(Copy, Clone)] + struct Vertex { position: [f32; 3] } + implement_vertex!(Vertex, position); + + let cube = [ + Vertex { position: [cube.xmin, cube.ymin, cube.zmin] }, + Vertex { position: [cube.xmax, cube.ymin, cube.zmin] }, + Vertex { position: [cube.xmax, cube.ymax, cube.zmin] }, + Vertex { position: [cube.xmin, cube.ymax, cube.zmin] }, + Vertex { position: [cube.xmin, cube.ymin, cube.zmax] }, + Vertex { position: [cube.xmax, cube.ymin, cube.zmax] }, + Vertex { position: [cube.xmax, cube.ymax, cube.zmax] }, + Vertex { position: [cube.xmin, cube.ymax, cube.zmax] }, + ]; + let vb = glium::VertexBuffer::new(display, &cube).unwrap(); + + let params = glium::DrawParameters { + depth: glium::Depth { + test: glium::draw_parameters::DepthTest::IfLess, + write: true, + ..Default::default() + }, + blend: glium::Blend::alpha_blending(), + ..Default::default() + }; + + let front_indices = IndexBuffer::new(display, PrimitiveType::LineLoop, + &[0, 1, 2, 3u16]).unwrap(); + frame.draw(&vb, &front_indices, program, uniforms, ¶ms).unwrap(); + + let back_indices = IndexBuffer::new(display, PrimitiveType::LineLoop, + &[4, 5, 6, 7u16]).unwrap(); + frame.draw(&vb, &back_indices, program, uniforms, ¶ms).unwrap(); + + let sides_indices = IndexBuffer::new(display, PrimitiveType::LinesList, + &[0, 4, 1, 5, 2, 6, 3, 7u16]).unwrap(); + frame.draw(&vb, &sides_indices, program, uniforms, ¶ms).unwrap(); +}