X-Git-Url: https://codewiz.org/gitweb?a=blobdiff_plain;f=shaded.vert;h=c7c7fa168cd86dd6d5c75005585cd1c77cf6e2cc;hb=45391f3ccaa74be2be93e4b31507f45939afa4b0;hp=887d94c826671469bedbef540d5ce336143773d9;hpb=994db9260d2b405e0af5668b167f19adb9936909;p=mandelwow.git diff --git a/shaded.vert b/shaded.vert index 887d94c..c7c7fa1 100644 --- a/shaded.vert +++ b/shaded.vert @@ -3,18 +3,22 @@ precision lowp float; in vec3 position; in vec3 normal; -out vec4 color; +flat out vec4 color; // Shaded color uniform mat4 model; uniform mat4 perspview; +uniform vec3 col; void main() { mat4 m = perspview * model; - vec3 dark = vec3(0.0, 0.0, 0.1); - vec3 bright = vec3(0.0, 0.0, 0.9); - vec3 u_light = vec3(-0.5, -0.7, -0.6); + vec3 dark = col * 0.1; + vec3 u_light = vec3( 0.5, -0.7, -0.6); vec3 v_normal = transpose(inverse(mat3(model))) * normal; - float brightness = max(dot(normalize(v_normal), normalize(u_light)), 0.0); - color = vec4(mix(dark, bright, brightness), 1.0); + + float distance = model[3][2]; + float attenuation = 1. / (1. + distance * distance * 0.05); + float brightness = max(dot(normalize(v_normal), normalize(u_light)) * attenuation, 0.0); + color = vec4(mix(dark, col, brightness), 1.0); + gl_Position = m * vec4(position, 1.0); }