X-Git-Url: https://codewiz.org/gitweb?a=blobdiff_plain;f=support%2Fcamera.rs;h=67beeacd19f8ed48418281e2e1a42571ba8d98f2;hb=5dd5a4d5b9ffe92b3a62914b2aaecf7482985a9d;hp=1b56d7d9d5b3f9e91d61e5e1558ca8bc690d69fb;hpb=95d84a2a2ba1ddd546671f60424345f1ba9948a3;p=mandelwow.git diff --git a/support/camera.rs b/support/camera.rs index 1b56d7d..67beeac 100644 --- a/support/camera.rs +++ b/support/camera.rs @@ -1,43 +1,15 @@ extern crate glutin; +use glutin::ElementState::{Pressed, Released}; +use glutin::Event::KeyboardInput; +use glutin::VirtualKeyCode; +use support::vec3::Vec3; +use support::vec3::norm; + use std::f32; -use std::ops::Add; -use std::ops::AddAssign; -use std::ops::Sub; -use std::ops::Mul; //use glutin::Event; -//use glutin::VirtualKeyCode; - -#[derive(Default, PartialEq, Debug, Clone, Copy)] -pub struct Vec3 (f32, f32, f32); - -impl Add for Vec3 { - type Output = Vec3; - fn add(self, other: Vec3) -> Vec3 { - Vec3(self.0 + other.0, self.1 + other.1, self.2 + other.2) - } -} - -impl AddAssign for Vec3 { - fn add_assign(&mut self, other: Vec3) { - *self = Vec3(self.0 + other.0, self.1 + other.1, self.2 + other.2) - } -} - -impl Sub for Vec3 { - type Output = Vec3; - fn sub(self, other: Vec3) -> Vec3 { - Vec3(self.0 - other.0, self.1 - other.1, self.2 - other.2) - } -} - -impl Mul for Vec3 { - type Output = Vec3; - fn mul(self, f: f32) -> Vec3 { - Vec3(self.0 * f, self.1 * f, self.2 * f) - } -} +//use VirtualKeyCode; #[derive(Default)] pub struct CameraState { @@ -57,17 +29,12 @@ pub struct CameraState { turning_right: bool, } -fn norm(v: &Vec3) -> Vec3 { - let len = (v.0 * v.0 + v.1 * v.1 + v.2 * v.2).sqrt(); - Vec3(v.0 / len, v.1 / len, v.2 / len) -} - impl CameraState { pub fn new() -> CameraState { CameraState { aspect_ratio: 1024.0 / 768.0, pos: Vec3(0.0, 0.0, 0.0), - dir: Vec3(0.0, 0.0, 1.0), + dir: Vec3(0.0, 0.0, -1.0), .. Default::default() } } @@ -76,6 +43,10 @@ impl CameraState { self.pos = pos; } + pub fn get_pos(&self) -> Vec3 { + self.pos + } + pub fn set_dir(&mut self, dir: Vec3) { self.dir = dir; } @@ -96,7 +67,6 @@ impl CameraState { ] } - pub fn get_view(&self) -> [[f32; 4]; 4] { let f = norm(&self.dir); @@ -164,11 +134,11 @@ impl CameraState { self.pos.2 -= f.2 * 0.01; } if self.turning_left { - let a: f32 = -0.05; + let a: f32 = 0.05; self.dir = Vec3(f.0 * a.cos() + f.2 * a.sin(), f.1, - f.0 * a.sin() + f.2 * a.cos()); } if self.turning_right { - let a: f32 = 0.05; + let a: f32 = -0.05; self.dir = Vec3(f.0 * a.cos() + f.2 * a.sin(), f.1, - f.0 * a.sin() + f.2 * a.cos()); } if self.turning_up { @@ -185,64 +155,64 @@ impl CameraState { pub fn process_input(&mut self, event: &glutin::Event) { match event { - &glutin::Event::KeyboardInput(glutin::ElementState::Pressed, _, Some(glutin::VirtualKeyCode::Up)) => { + &KeyboardInput(Pressed, _, Some(VirtualKeyCode::Up)) => { self.moving_up = true; }, - &glutin::Event::KeyboardInput(glutin::ElementState::Released, _, Some(glutin::VirtualKeyCode::Up)) => { + &KeyboardInput(Released, _, Some(VirtualKeyCode::Up)) => { self.moving_up = false; }, - &glutin::Event::KeyboardInput(glutin::ElementState::Pressed, _, Some(glutin::VirtualKeyCode::Down)) => { + &KeyboardInput(Pressed, _, Some(VirtualKeyCode::Down)) => { self.moving_down = true; }, - &glutin::Event::KeyboardInput(glutin::ElementState::Released, _, Some(glutin::VirtualKeyCode::Down)) => { + &KeyboardInput(Released, _, Some(VirtualKeyCode::Down)) => { self.moving_down = false; }, - &glutin::Event::KeyboardInput(glutin::ElementState::Pressed, _, Some(glutin::VirtualKeyCode::Left)) => { + &KeyboardInput(Pressed, _, Some(VirtualKeyCode::Left)) => { self.moving_left = true; }, - &glutin::Event::KeyboardInput(glutin::ElementState::Released, _, Some(glutin::VirtualKeyCode::Left)) => { + &KeyboardInput(Released, _, Some(VirtualKeyCode::Left)) => { self.moving_left = false; }, - &glutin::Event::KeyboardInput(glutin::ElementState::Pressed, _, Some(glutin::VirtualKeyCode::Right)) => { + &KeyboardInput(Pressed, _, Some(VirtualKeyCode::Right)) => { self.moving_right = true; }, - &glutin::Event::KeyboardInput(glutin::ElementState::Released, _, Some(glutin::VirtualKeyCode::Right)) => { + &KeyboardInput(Released, _, Some(VirtualKeyCode::Right)) => { self.moving_right = false; }, - &glutin::Event::KeyboardInput(glutin::ElementState::Pressed, _, Some(glutin::VirtualKeyCode::A)) => { + &KeyboardInput(Pressed, _, Some(VirtualKeyCode::A)) => { self.turning_left = true; }, - &glutin::Event::KeyboardInput(glutin::ElementState::Released, _, Some(glutin::VirtualKeyCode::A)) => { + &KeyboardInput(Released, _, Some(VirtualKeyCode::A)) => { self.turning_left = false; }, - &glutin::Event::KeyboardInput(glutin::ElementState::Pressed, _, Some(glutin::VirtualKeyCode::D)) => { + &KeyboardInput(Pressed, _, Some(VirtualKeyCode::D)) => { self.turning_right = true; }, - &glutin::Event::KeyboardInput(glutin::ElementState::Released, _, Some(glutin::VirtualKeyCode::D)) => { + &KeyboardInput(Released, _, Some(VirtualKeyCode::D)) => { self.turning_right = false; }, - &glutin::Event::KeyboardInput(glutin::ElementState::Pressed, _, Some(glutin::VirtualKeyCode::W)) => { + &KeyboardInput(Pressed, _, Some(VirtualKeyCode::W)) => { self.moving_forward = true; }, - &glutin::Event::KeyboardInput(glutin::ElementState::Released, _, Some(glutin::VirtualKeyCode::W)) => { + &KeyboardInput(Released, _, Some(VirtualKeyCode::W)) => { self.moving_forward = false; }, - &glutin::Event::KeyboardInput(glutin::ElementState::Pressed, _, Some(glutin::VirtualKeyCode::S)) => { + &KeyboardInput(Pressed, _, Some(VirtualKeyCode::S)) => { self.moving_backward = true; }, - &glutin::Event::KeyboardInput(glutin::ElementState::Released, _, Some(glutin::VirtualKeyCode::S)) => { + &KeyboardInput(Released, _, Some(VirtualKeyCode::S)) => { self.moving_backward = false; }, - &glutin::Event::KeyboardInput(glutin::ElementState::Pressed, _, Some(glutin::VirtualKeyCode::R)) => { + &KeyboardInput(Pressed, _, Some(VirtualKeyCode::R)) => { self.turning_up = true; }, - &glutin::Event::KeyboardInput(glutin::ElementState::Released, _, Some(glutin::VirtualKeyCode::R)) => { + &KeyboardInput(Released, _, Some(VirtualKeyCode::R)) => { self.turning_up = false; }, - &glutin::Event::KeyboardInput(glutin::ElementState::Pressed, _, Some(glutin::VirtualKeyCode::F)) => { + &KeyboardInput(Pressed, _, Some(VirtualKeyCode::F)) => { self.turning_down = true; }, - &glutin::Event::KeyboardInput(glutin::ElementState::Released, _, Some(glutin::VirtualKeyCode::F)) => { + &KeyboardInput(Released, _, Some(VirtualKeyCode::F)) => { self.turning_down = false; }, _ => {}