X-Git-Url: https://codewiz.org/gitweb?a=blobdiff_plain;f=text.rs;h=bf19aa2ad273aff0eb9cd544153cac4a90bf0982;hb=cb9417c29f520264b1d6395216e2dcf624eebd04;hp=c483846c0afe2ed05135234136d4c384f12228c8;hpb=8c4dafcdc1b1edc686f02df6e9a53b10e1ca1bf0;p=mandelwow.git diff --git a/text.rs b/text.rs index c483846..bf19aa2 100644 --- a/text.rs +++ b/text.rs @@ -3,7 +3,7 @@ use cgmath::{Matrix4, One}; use glium; use glium::{Surface, texture}; use image; -use std::io::Cursor; +use std; #[derive(Copy, Clone)] struct Vertex { @@ -13,7 +13,7 @@ struct Vertex { implement_vertex!(Vertex, position, tex_coords); pub struct Text<'a> { - tex: texture::CompressedSrgbTexture2d, + tex: texture::Texture2d, vertex_buffer: glium::VertexBuffer, index_buffer: glium::IndexBuffer, program: glium::Program, @@ -23,13 +23,23 @@ pub struct Text<'a> { impl<'a> Text<'a> { pub fn new(display: &glium::Display) -> Text { - let image = image::load(Cursor::new(&include_bytes!("c64-font.png")[..]), image::PNG) - .unwrap() - .to_rgba(); - let dimensions = image.dimensions(); let image = - glium::texture::RawImage2d::from_raw_rgba_reversed(image.into_raw(), dimensions); - let tex = glium::texture::CompressedSrgbTexture2d::new(display, image).unwrap(); + image::load_from_memory_with_format(&include_bytes!("c64-font.png")[..], image::PNG) + .unwrap() + .to_luma(); + let (w, h) = image.dimensions(); + let image = glium::texture::RawImage2d { + data: std::borrow::Cow::from(image.into_raw()), + width: w, + height: h, + format: glium::texture::ClientFormat::U8, + }; + let tex = glium::texture::Texture2d::with_format( + display, + image, + glium::texture::UncompressedFloatFormat::U8, + glium::texture::MipmapsOption::NoMipmap, + ).unwrap(); // building the vertex buffer, which contains all the vertices that we will draw let vertex_buffer = { @@ -38,19 +48,19 @@ impl<'a> Text<'a> { &[ Vertex { position: [-1.0, -1.0], - tex_coords: [0.0, 0.0], + tex_coords: [0.0, 1.0], }, Vertex { position: [-1.0, 1.0], - tex_coords: [0.0, 1.0], + tex_coords: [0.0, 0.0], }, Vertex { position: [1.0, 1.0], - tex_coords: [1.0, 1.0], + tex_coords: [1.0, 0.0], }, Vertex { position: [1.0, -1.0], - tex_coords: [1.0, 0.0], + tex_coords: [1.0, 1.0], }, ], ).unwrap() @@ -70,28 +80,35 @@ impl<'a> Text<'a> { uniform mat4 model; uniform mat4 perspview; + uniform int index; in vec2 position; in vec2 tex_coords; out vec2 v_tex_coords; + out ivec4 v_fgcolor; void main() { gl_Position = perspview * model * vec4(position, 0.0, 1.0); + // Characters are arranged in a 16x16 square. - // Texture oordinates originate in the bottom-left corner. - v_tex_coords = (tex_coords) / 16.0 + vec2(0. / 16., 15. / 16.); + int xpos = index % 16; + int ypos = index / 16; + v_tex_coords = (tex_coords + vec2(xpos, ypos)) / 16.; } ", fragment: " #version 140 uniform sampler2D tex; + uniform vec4 bgcolor; + uniform vec4 fgcolor; + in vec2 v_tex_coords; out vec4 f_color; void main() { - f_color = texture(tex, v_tex_coords); + f_color = texture(tex, v_tex_coords).x == 0U ? bgcolor : fgcolor; } " }).unwrap(); @@ -117,12 +134,16 @@ impl<'a> Text<'a> { } pub fn draw(&self, frame: &mut glium::Frame, perspview: &[[f32; 4]; 4]) { - let uniforms = uniform! { + let uniforms = + uniform! { model: array4x4(self.model), perspview: *perspview, tex: self.tex.sampled() - //.minify_filter(glium::uniforms::MinifySamplerFilter::Nearest) .magnify_filter(glium::uniforms::MagnifySamplerFilter::Nearest), + index: 'C' as i32, + // RGB values from http://unusedino.de/ec64/technical/misc/vic656x/colors/ + bgcolor: [ 53./255., 40./255., 121./255., 0.0/255. ] as [f32; 4], + fgcolor: [ 120./255., 106./255., 255./255., 188.0/255. ] as [f32; 4], }; frame .draw(