- let rotation = Matrix4::from(
- Euler { x: Rad(t.sin() / 3.), y: Rad(t.sin() / 2.), z: Rad(t / 1.5)});
- let z_trans = -3.0; // Send the model back a little bit so it fits the screen.
- let scale =
- Matrix4::from_diagonal(Vector4::new(hit_scale, hit_scale, hit_scale, 1.0));
- let model2 =
- Matrix4::from_translation(Vector3::unit_z() * z_trans) * rotation * scale;
+ let rotation = Matrix4::from(Euler {
+ x: Rad(t.sin() / 3.),
+ y: Rad(t.sin() / 2.),
+ z: Rad(t / 1.5),
+ });
+ let z_trans = -3.0; // Send the model back a little bit so it fits the screen.
+ let scale = Matrix4::from_diagonal(Vector4::new(hit_scale, hit_scale, hit_scale, 1.0));
+ let model2 = Matrix4::from_translation(Vector3::unit_z() * z_trans) * rotation * scale;