frame.draw(&self.vertexes, &self.indices, &self.program, uniforms, ¶ms).unwrap();
}
}
-
-/*
-pub fn draw<U>(display: &Display,
- frame: &mut glium::Frame,
- program: &Program,
- uniforms: &U,
- cube: &Cube) where U: glium::uniforms::Uniforms {
-
- implement_vertex!(Vertex, position, normal);
-
- #[derive(Copy, Clone)]
- struct Normal { normal: [f32; 3] }
- implement_vertex!(Normal, normal);
-
- // x--->
- // 4 ──────┐ 5
- // ╱┆ ╱│
- // 0 ┌─────┐1 │
- // y │ 7+┄┄│┄┄+ 6
- // | │╱ │ ╱ /
- // v └─────┘ z
- // 3 2
- let cube = [
- // Front face
- Vertex { position: [cube.xmin, cube.ymin, cube.zmin], normal: [ 0., 0., 1.] }, // 0
- Vertex { position: [cube.xmax, cube.ymin, cube.zmin], normal: [ 0., 0., 1.] }, // 1
- Vertex { position: [cube.xmax, cube.ymax, cube.zmin], normal: [ 0., 0., 1.] }, // 2
- Vertex { position: [cube.xmin, cube.ymax, cube.zmin], normal: [ 0., 0., 1.] }, // 3
-
- // Back face
- Vertex { position: [cube.xmin, cube.ymax, cube.zmax], normal: [ 0., 0., -1.] }, // 7
- Vertex { position: [cube.xmax, cube.ymax, cube.zmax], normal: [ 0., 0., -1.] }, // 6
- Vertex { position: [cube.xmax, cube.ymin, cube.zmax], normal: [ 0., 0., -1.] }, // 5
- Vertex { position: [cube.xmin, cube.ymin, cube.zmax], normal: [ 0., 0., -1.] }, // 4
-
- // Right face
- Vertex { position: [cube.xmax, cube.ymin, cube.zmin], normal: [ -1., 0., 0.] }, // 1
- Vertex { position: [cube.xmax, cube.ymin, cube.zmax], normal: [ -1., 0., 0.] }, // 5
- Vertex { position: [cube.xmax, cube.ymax, cube.zmax], normal: [ -1., 0., 0.] }, // 6
- Vertex { position: [cube.xmax, cube.ymax, cube.zmin], normal: [ -1., 0., 0.] }, // 2
-
- // Left face
- Vertex { position: [cube.xmin, cube.ymin, cube.zmin], normal: [ 1., 0., 0.] }, // 0
- Vertex { position: [cube.xmin, cube.ymax, cube.zmin], normal: [ 1., 0., 0.] }, // 3
- Vertex { position: [cube.xmin, cube.ymax, cube.zmax], normal: [ 1., 0., 0.] }, // 7
- Vertex { position: [cube.xmin, cube.ymin, cube.zmax], normal: [ 1., 0., 0.] }, // 4
-
- // Top face
- Vertex { position: [cube.xmin, cube.ymin, cube.zmin], normal: [ 0., 1., 0.] }, // 0
- Vertex { position: [cube.xmin, cube.ymin, cube.zmax], normal: [ 0., 1., 0.] }, // 4
- Vertex { position: [cube.xmax, cube.ymin, cube.zmax], normal: [ 0., 1., 0.] }, // 5
- Vertex { position: [cube.xmax, cube.ymin, cube.zmin], normal: [ 0., 1., 0.] }, // 1
-
- // Bottom face
- Vertex { position: [cube.xmax, cube.ymax, cube.zmin], normal: [ 0., -1., 0.] }, // 2
- Vertex { position: [cube.xmax, cube.ymax, cube.zmax], normal: [ 0., -1., 0.] }, // 6
- Vertex { position: [cube.xmin, cube.ymax, cube.zmax], normal: [ 0., -1., 0.] }, // 7
- Vertex { position: [cube.xmin, cube.ymax, cube.zmin], normal: [ 0., -1., 0.] }, // 3
- ];
- let vb = glium::VertexBuffer::new(display, &cube).unwrap();
-
- let params = glium::DrawParameters {
- depth: glium::Depth {
- test: glium::draw_parameters::DepthTest::IfLess,
- write: true,
- ..Default::default()
- },
- blend: glium::Blend::alpha_blending(),
- ..Default::default()
- };
-
- let front_indices = IndexBuffer::new(display, PrimitiveType::TrianglesList,
- &[ 0, 1, 2, 0, 2, 3, // Front
- 4, 5, 6, 4, 6, 7, // Back
- 8, 9, 10, 8, 10, 11, // Right
- 12, 13, 14, 12, 14, 15, // Left
- 16, 17, 18, 16, 18, 19, // Top
- 20, 21, 22, 20, 22, 23u16, // Bottom
- ]).unwrap();
- frame.draw(&vb, &front_indices, program, uniforms, ¶ms).unwrap();
-}
-
-*/