Edit page blog/2010/03
authorbernie <bernie@190.104.152.113>
Mon, 15 Mar 2010 15:52:19 +0000 (11:52 -0400)
committerGeekiGeeki <webmaster@codewiz.org>
Mon, 15 Mar 2010 15:52:19 +0000 (11:52 -0400)
blog/2010/03

index 03db638d412b2af2c988f70d50e623b8e423dba7..b255bb0ef093ab3e4723dd513ee5f0b4722ab3bd 100644 (file)
@@ -54,6 +54,12 @@ were created for Doom by young artits of any age and nationality. Later games fr
 a [[http://en.wikipedia.org/wiki/QuakeC | programming language]] which enabled users to create entire
 new games with relative ease.
 
+**Update**: my colleague [[http://selfdotblog.blogspot.com/2010/02/selfpresentation.html | Marten Abente]],
+author of the 3G broadband support in Sugar, noted that he had been creating [[http://selfdotblog.blogspot.com/ | many game maps]]
+when he was just 16. At the university, he worked with a friend to creat an entire 3D game engine from scratch
+using [[http://www.libsdl.org/ | SDL]] and [[http://en.wikipedia.org/wiki/OpenGL | OpenGL]].
+
+
 === Those inappropriate cartoons ===
 
 {{http://www.shoemoney.com/wp-content/uploads/2009/12/blame-canada.jpg|class=thumbright|Still from South Park}}