sdl2 = "*"
[features]
-default = ["image", "editor", "logging"]
+default = ["image", "logging"]
min = []
logging = []
editor = ["rust-rocket"]
-[replace]
-"glutin:0.7.4" = { path = "/home/bernie/src/glutin" }
-"glium:0.16.0" = { path = "/home/bernie/src/glium" }
+#[replace]
+#"glutin:0.7.4" = { path = "/home/bernie/src/glutin" }
+#"glium:0.16.0" = { path = "/home/bernie/src/glium" }
[target.armv7-linux-androideabi]
ar = "$ANDROID_NDK_HOME/arm/bin/arm-linux-androideabi-ar"
## Requirements
The native binary requires OpenGL 3.1. Should perform well on reasonably modern
-hardware. Tested on Linux with Intel HD Graphics 4000 (Ivy Bridge) and NVidia GTX 970.
-
-The asmjs and WebAssembly versions were tested on Chromium 57 and Firefox 53.
+hardware. Tested on:
+ * Linux with NVidia GTX 970 (Mesa 17.1 Nouveau driver)
+ * Linux with Intel HD Graphics 4000 (Ivy Bridge)
+ * Windows 10 with NVidia GTX 970
+ * The asmjs and WebAssembly build works on Chromium 57 and Firefox 53
## Building from source
Install cargo (either your distro's packaged version or via rustup), then go to the source root and type:
```
+cd mandelwow
+git submodule init
+git submodule update
cargo run --release
```