+extern crate mandelwow_lib;
+
extern crate cgmath;
-#[macro_use(uniform,program,implement_vertex)]
+#[macro_use(uniform)]
extern crate glium;
extern crate glutin;
extern crate image;
-extern crate libxm;
-extern crate sdl2;
-//use cgmath::prelude::*;
use cgmath::{Euler, Matrix4, Rad, Vector3};
-use cube::Cube;
use glium::{DisplayBuild, Surface};
use glutin::ElementState::Pressed;
use glutin::Event::KeyboardInput;
use glutin::VirtualKeyCode;
+use mandelwow_lib::*;
#[cfg(target_os = "emscripten")]
use std::os::raw::{c_int, c_void};
-mod bounding_box;
-mod cube;
-mod mandelwow;
-mod sound;
-mod support;
-
fn screenshot(display : &glium::Display) {
let image: glium::texture::RawImage2d<u8> = display.read_front_buffer();
let image = image::ImageBuffer::from_raw(image.width, image.height, image.data.into_owned()).unwrap();
let mut frame = display.draw();
frame.clear_color_and_depth((0.0, 0.0, 0.0, 1.0), 1.0);
- let rotation = cgmath::Matrix4::from(
+ let rotation = Matrix4::from(
Euler { x: Rad(t.sin() / 3.), y: Rad(t.sin() / 2.), z: Rad(t / 1.5)});
let z_trans = -2.0; // Send the model back a little bit so it fits the screen.
let model2 =