solutions to transfer activities directly (their old version of Sugar does not
allow direct sharing from the journal).
-So, what we going to do about it? Do we lock the system down so kids could
-only install signed applications? So much for the "child ownership" principle.
-
-Do we develop a couple boring educational games, in the hope they will keep
-our kids from playing the "//#1 game of all time//"? I'm sure it will work :-)
-
-Or we could admit defeat and give them the [[http://en.wikipedia.org/wiki/Doom_WAD|level editor]]
-too, channeling some of this passion towards learning advanced concepts of 3D graphics
-and game deisgn. Over 13,000 maps were created for Doom by young artits of any age and
-nationality. Later games from ID Software came with a [[http://en.wikipedia.org/wiki/QuakeC | programming language]]
-which enabled users to create entire new games from the same engine.
+So, what to do now? Do we lock the entire system down so that kids could
+only install applications that we approve? So much for the "child ownership"
+principle.
+
+Do we develop a couple of boring educational games, in the hope they will keep
+our kids from playing the "//#1 game of all time//"? I'm sure that will work :-)
+
+How about admitting defeat and giving them the [[http://en.wikipedia.org/wiki/Doom_WAD|level editor]]
+too? It could redirect some of the existing passion towards learning about advanced concepts
+of 3D graphics and game deisgn. Don't underestimate the latent creativity of gamers: over 13,000 original maps
+were created for Doom by young artits of any age and nationality. Later games from ID Software included
+a [[http://en.wikipedia.org/wiki/QuakeC | programming language]] which enabled users to create entire
+new games with relative ease.
=== Those inappropriate cartoons ===