use glium::uniform;
use mandelwow_lib::Cube;
use mandelwow_lib::bounding_box::*;
+use std::rc::Rc;
#[bench]
fn bench_bounding_box(b: &mut test::Bencher) {
- let events_loop = glium::glutin::EventsLoop::new();
- let window = glium::glutin::WindowBuilder::new();
- let context = glium::glutin::ContextBuilder::new();
- let display = glium::Display::new(window, context, &events_loop).unwrap();
+ let event_loop = glutin::event_loop::EventLoop::new();
+ let window = glutin::window::WindowBuilder::new();
+ let context = glutin::ContextBuilder::new();
+ let display = glium::Display::new(window, context, &event_loop).unwrap();
- let program = solid_fill_program(&display);
+ let program = Rc::new(solid_fill_program(&display));
let bounds = Cube { xmin: -2., xmax: 0.7, ymin: -1., ymax: 1., zmin: -1.1, zmax: 1.1 };
- let bbox = BoundingBox::new(&display, &bounds, &program);
+ let bbox = BoundingBox::new(&display, &bounds, program);
let mut frame = display.draw();
b.iter(|| {
let mat = [[1., 0., 0., 0.], [0., 1., 0., 0.], [0., 0., 1., 0.], [0., 0., 0., 1.0f32]];
use glium::uniform;
use mandelwow_lib::shaded_cube::*;
+use std::rc::Rc;
#[bench]
fn bench_shaded_cube(b: &mut test::Bencher) {
- let events_loop = glium::glutin::EventsLoop::new();
- let window = glium::glutin::WindowBuilder::new();
- let context = glium::glutin::ContextBuilder::new();
- let display = glium::Display::new(window, context, &events_loop).unwrap();
+ let event_loop = glutin::event_loop::EventLoop::new();
+ let window = glutin::window::WindowBuilder::new();
+ let context = glutin::ContextBuilder::new();
+ let display = glium::Display::new(window, context, &event_loop).unwrap();
- let program = shaded_program(&display);
- let cube = ShadedCube::new(&display, &program);
+ let program = Rc::new(shaded_program(&display));
+ let cube = ShadedCube::new(&display, program);
let mut frame = display.draw();
b.iter(|| {
let model = [[0.7, 0.5, -0.5, 0.0], [0.0, 0.7, 0.7, 0.0], [0.7, -0.5, 0.5, 0.0], [0., 0., -3.0, 1.0f32]];