use cgmath::conv::array4x4;
-use cgmath::{Matrix4, One};
+use cgmath::{Matrix4, Vector3};
use glium;
use glium::{Surface, texture};
use image;
use std;
+fn gamma<T>(x: T) -> f32
+where
+ f32: From<T>,
+ T: Copy,
+{
+ ((f32::from(x)) / 255.).powf(2.2)
+}
+
+fn srgb<T>(c: [T; 3]) -> [f32; 4]
+where
+ f32: From<T>,
+ T: Copy,
+{
+ [gamma(c[0]), gamma(c[1]), gamma(c[2]), 0.0]
+}
+
#[derive(Copy, Clone)]
struct Vertex {
position: [f32; 2],
};
Text {
- model: Matrix4::one(),
+ model: Matrix4::from_translation(Vector3::unit_z() * (-1.0)),
tex: tex,
vertex_buffer: vertex_buffer,
index_buffer: index_buffer,
.magnify_filter(glium::uniforms::MagnifySamplerFilter::Nearest),
index: 'C' as i32,
// RGB values from http://unusedino.de/ec64/technical/misc/vic656x/colors/
- bgcolor: [ 53./255., 40./255., 121./255., 0.0/255. ] as [f32; 4],
- fgcolor: [ 120./255., 106./255., 255./255., 188.0/255. ] as [f32; 4],
+ bgcolor: srgb([ 64, 50, 133u8]), // 6 - blue
+ fgcolor: srgb([120, 106, 189u8]), // 14 - light blue
};
frame
.draw(