=== Career Objectives ===
-My primary interests are in system programming, compilers, firmware, sensors, robotics, machine learning, GPUs, education technology, distributed systems, low-latency networking, and real-time.
-Anything related to science, technology and consumer electronics is likely to attract me, //especially// if it's not already listed here.
+My primary interests are system programming, compilers, firmware, sensors, robotics, hard real-time systems, machine learning, distributed systems, low-latency networking, computer graphics, education technology.
+Anything related to science, technology and consumer electronics is likely to interest me, //especially// if it's not already listed below.
=== Summary ===
=== Skills ===
- * **Programming languages**: Modern C++, Rust, Java, Go, C, asm (x86, m68k/Coldfire, m68705, TMS320, Z80, 6502)
- * **Dynamic/Scripting languages**: Python, Java****Script, Bash, Perl, PHP
- * **Pseudo languages**: HTML, CSS, SQL, LaTeX, GNU make
+ * **Programming languages**: Modern C++, Rust, C, Java, Go
+ * **Assembly**: x86, m68k, 6502, Z80
+ * **Microcontrollers and DSPs**: Coldfire, m68705, TMS320
+ * **Dynamic/Scripting languages**: Java****Script, TypeScript, Python, Bash, Perl, PHP
+ * **Pseudo languages**: HTML, CSS, SQL, LaTeX
* **Natural Languages**: Italian (native), English (excellent), Spanish (fluent), Japanese (studying for JLPT N3)
- * **Operating systems**: Linux (Arch, Red Hat, Fedora, Ubuntu, Debian, uClinux), Android, MacOS, Solaris, NetBSD, AmigaOS, Windows
- * **Development Tools**: GCC (contributor), Clang, VSCode, XCode
+ * **Operating systems**: Linux (Arch, Red Hat, Fedora, Ubuntu, Debian, uClinux), Android, macOS, Solaris, NetBSD, AmigaOS, Windows
+ * **Development Tools**: GCC (contributor), Clang, Visual Studio Code, GNU make, autoconf
* **Embedded Compilers**: Codewarrior, IAR, Code Composer Studio, BSO Tasking, SAS/C
* **Frameworks and APIs**: POSIX, Web****Assembly, Qt, OpenGL, Win32, Protobufs
* **Programming Styles**: OOP, functional programming, template metaprogramming, event-driven, real-time, multithreaded