From: bernie Date: Sun, 14 Mar 2010 22:55:31 +0000 (-0400) Subject: Edit page blog/2010/03 X-Git-Url: https://codewiz.org/gitweb?a=commitdiff_plain;h=8ff8f50ef7f92e9e5d835029fda26a3fa80fe086;p=wiki.git Edit page blog/2010/03 --- diff --git a/blog/2010/03 b/blog/2010/03 index 76d566f..c6ea1a6 100644 --- a/blog/2010/03 +++ b/blog/2010/03 @@ -10,7 +10,7 @@ popular among them: # [[http://www.pixelprospector.com/indev/2009/12/super-vampire-ninja-zero/ | Super Vampire Ninja Zero]] # [[http://activities.sugarlabs.org/en-US/sugar/addon/4024 | Navegar]] (Browse) -{{podium.jpg|maxwidth=640|class=thumbright}} +{{podium.jpg|maxwidth=640|class=thumbright|What are kids doing with Sugar?}} Heh, at least Browse made the third place, I thought. But when I asked what websites they were visiting, the answer was invariably @@ -22,19 +22,36 @@ eager to learn just about everything. Some kids are really like this, I met some in Caacupé. However, the naked truth is that the vast majority would rather spend their free time playing. -Doom is one of the most popular games of all time, to the extent -that the first 7 hits for the word "doom" are -about the game itself. Then come the film adaptation and various -fan sites. After all, many of us played Doom and many other types of -"inappropriate" video games throughout our childhood. -Anyway, how can we blame kids for playing games? -We took down Doom from the OLPC wiki soon after it was uploaded, +=== Those inappropriate games === + +It's no wonder kids would like a game which is "//widely regarded as one of +the most important titles in gaming history//", according to the Wikipedia. +The first 7 hits for the common word "[[http://www.google.com/search?q=doom|doom]]" +are about the game itself. Then come the film adaptation and various fan sites. +Anyway, how can we blame kids for playing games? After all, many of us played +Doom and many other types of "inappropriate" video games throughout our childhood. + +We quickly took Doom down from the OLPC wiki soon after it was uploaded, yet it is still spreading fast among Sugar users worldwide. Let's look at the -positive sides: it shows social behavior and encourages -kids to find technical solutions to transfer activities -directly (their old version of Sugar does not allow direct -sharing from the journal). +positive sides: it shows social behavior and encourages kids to find technical +solutions to transfer activities directly (their old version of Sugar does not +allow direct sharing from the journal). + +So, what we going to do about it? Do we lock the system down so kids could +only install signed applications? So much for the "child ownership" principle. + +Do we develop a couple boring educational games, in the hope they will keep +our kids from playing the "//#1 game of all time//"? I'm sure it will work :-) + +No, we give them the [[http://en.wikipedia.org/wiki/Doom_WAD|level editor]] too, +channelling some of this passion to learn the concepts of 3D graphics and game +deisgn. Over 13,000 maps were created for Doom by young artits of any age and +nationality. Newer games from ID Software enabled users to create entire new games +through an embedded [[http://en.wikipedia.org/wiki/QuakeC | programming language]]. + + +=== Those inappropriate videos === What about the videos? The most popular video websites are [[http://en.wikipedia.org/wiki/Adobe_Flash | Flash]] based. @@ -54,6 +71,8 @@ store them in the journal, and then play them back with some [[http://www.olpcnews.com/software/applications/using_an_xo_laptop_a.html | clever hackery]]. We do not know the details of how this is done, but it is quite impressive. +=== Passion-driven learning === + Even though most kids are inclined to misuse our precious educational technology for gaming and other mundane uses, in order to do what they want, they seem to be acquiring pretty advanced problem-solving abilities