From: Bernie Innocenti Date: Fri, 29 Sep 2017 22:53:48 +0000 (-0400) Subject: Port to glium 0.17 and glutin 0.9. X-Git-Url: https://codewiz.org/gitweb?a=commitdiff_plain;h=ea6dc9f11f8fa27c1a20ffe2e70e4d2fbe69cdff;p=mandelwow.git Port to glium 0.17 and glutin 0.9. Involved a major rework of input handling. --- diff --git a/Cargo.toml b/Cargo.toml index 4d56af3..9c1bd7f 100644 --- a/Cargo.toml +++ b/Cargo.toml @@ -12,8 +12,8 @@ opt-level = 3 [dependencies] cgmath = "*" -glium = "0.16.0" -glutin = "0.7.4" +glium = "0.17.0" +glutin = "0.9" genmesh = "0.4.1" image = { version = "0.14.0", features = ["png_codec"], optional = true } libxm = "1.0.0" diff --git a/main.rs b/main.rs index bd75e42..5fc2ded 100644 --- a/main.rs +++ b/main.rs @@ -7,9 +7,9 @@ extern crate glutin; use cgmath::{Euler, Matrix4, Rad, SquareMatrix, Vector3, Vector4, Zero}; use cgmath::conv::array4x4; -use glium::{DisplayBuild, Surface}; +use glium::{Surface}; use glutin::ElementState::Pressed; -use glutin::Event::KeyboardInput; +use glutin::WindowEvent::KeyboardInput; use glutin::VirtualKeyCode; use mandelwow_lib::*; use std::f32::consts::PI; @@ -65,18 +65,17 @@ pub fn set_main_loop_callback(callback : F) where F : FnMut() -> support::Act fn main() { let mut soundplayer = sound::start(); - let display = glutin::WindowBuilder::new() + let mut events_loop = glutin::EventsLoop::new(); + let window = glutin::WindowBuilder::new() .with_dimensions(1280, 720) - .with_gl_profile(glutin::GlProfile::Core) //.with_fullscreen(glutin::get_primary_monitor()) + .with_title("MandelWow"); + let context = glutin::ContextBuilder::new() + .with_gl_profile(glutin::GlProfile::Core) .with_depth_buffer(24) - .with_vsync() - .with_srgb(Some(true)) - .with_title("MandelWow") - .build_glium() - //.build_glium_debug(glium::debug::DebugCallbackBehavior::PrintAll) - .unwrap(); - + .with_vsync(true) + .with_srgb(true); + let display = glium::Display::new(window, context, &events_loop).unwrap(); gl_info(&display); let mut text = text::Text::new(&display, 'A'); @@ -193,47 +192,67 @@ fn main() { frame.finish().unwrap(); - for ev in display.poll_events() { - match ev { - glutin::Event::Closed | - KeyboardInput(Pressed, _, Some(VirtualKeyCode::Escape)) | - KeyboardInput(Pressed, _, Some(VirtualKeyCode::Q)) => { - return support::Action::Stop - }, - KeyboardInput(Pressed, _, Some(VirtualKeyCode::B)) => { - bounding_box_enabled ^= true; - }, - KeyboardInput(Pressed, _, Some(VirtualKeyCode::P)) => { - timer.pause ^= true; - }, - KeyboardInput(Pressed, _, Some(VirtualKeyCode::PageUp)) => { - timer.t += 0.01; - }, - KeyboardInput(Pressed, _, Some(VirtualKeyCode::PageDown)) => { - timer.t -= 0.01; - }, - KeyboardInput(Pressed, _, Some(VirtualKeyCode::F10)) => { - screenshot(&display); - }, - KeyboardInput(Pressed, _, Some(VirtualKeyCode::F11)) => { - fullscreen ^= true; - if fullscreen { - // Not implemented on Linux - glutin::WindowBuilder::new() - .with_fullscreen(glutin::get_primary_monitor()) - .with_depth_buffer(24) - .rebuild_glium(&display).unwrap(); - } else { - glutin::WindowBuilder::new() - .rebuild_glium(&display).unwrap(); - } - }, - ev => camera.process_input(&ev), + let mut action = support::Action::Continue; + events_loop.poll_events(|event| { + if let glutin::Event::WindowEvent { event, .. } = event { + camera.process_input(&event); + match event { + glutin::WindowEvent::Closed => { + action = support::Action::Stop + }, + KeyboardInput { input, .. } => { + if input.state == glutin::ElementState::Pressed { + if let Some(key) = input.virtual_keycode { + match key { + VirtualKeyCode::Escape | VirtualKeyCode::Q => { + action = support::Action::Stop; + }, + _ => (), + } + } + } + }, +/* + KeyboardInput { input: glutin::KeyboardInput { state: Pressed, virtual_keycode: Some(VirtualKeyCode::Escape), .. } } | + KeyboardInput { input: glutin::KeyboardInput { state: Pressed, virtual_keycode: Some(VirtualKeyCode::Q), .. } } => { + return support::Action::Stop + }, + KeyboardInput { state: Pressed, virtual_keycode: Some(VirtualKeyCode::B) } => { + bounding_box_enabled ^= true; + }, + KeyboardInput { state: Pressed, virtual_keycode: Some(VirtualKeyCode::P) } => { + timer.pause ^= true; + }, + KeyboardInput { state: Pressed, virtual_keycode: Some(VirtualKeyCode::PageUp) } => { + timer.t += 0.01; + }, + KeyboardInput { state: Pressed, virtual_keycode: Some(VirtualKeyCode::PageDown) } => { + timer.t -= 0.01; + }, + KeyboardInput { state: Pressed, virtual_keycode: Some(VirtualKeyCode::F10) } => { + screenshot(&display); + }, + KeyboardInput { state: Pressed, virtual_keycode: Some(VirtualKeyCode::F11) } => { + fullscreen ^= true; + if fullscreen { + // Not implemented on Linux + glutin::WindowBuilder::new() + .with_fullscreen(glutin::get_primary_monitor()) + .with_depth_buffer(24) + .rebuild_glium(&display).unwrap(); + } else { + glutin::WindowBuilder::new() + .rebuild_glium(&display).unwrap(); + } + }, +*/ + _ => (), + } } - } + }); timer.update(); - support::Action::Continue + action }); } diff --git a/support/camera.rs b/support/camera.rs index c036abf..69e3bb5 100644 --- a/support/camera.rs +++ b/support/camera.rs @@ -2,18 +2,13 @@ extern crate glutin; use cgmath::{Matrix4, Vector4}; use cgmath::conv::array4x4; -use glutin::ElementState::{Pressed, Released}; -use glutin::Event::{KeyboardInput, MouseMoved}; +use glutin::WindowEvent::{KeyboardInput, MouseMoved}; use glutin::VirtualKeyCode; +use std::f32; use std::f32::consts::PI; use support::vec3::Vec3; use support::vec3::norm; -use std::f32; - -//use glutin::Event; -//use VirtualKeyCode; - #[derive(Default)] pub struct CameraState { aspect: f32, @@ -170,9 +165,10 @@ impl CameraState { //println!("camera_dir = {:?}", self.dir); } - pub fn process_input(&mut self, event: &glutin::Event) { + pub fn process_input(&mut self, event: &glutin::WindowEvent) { match event { - &MouseMoved(x, y) => { + &MouseMoved { position: (x, y), .. } => { + let (x, y) = (x as i32, y as i32); if self.mouse_x == -1 { // Set initial absolute position. self.mouse_x = x; @@ -183,67 +179,27 @@ impl CameraState { self.mouse_x = x; self.mouse_y = y; } - &KeyboardInput(Pressed, _, Some(VirtualKeyCode::Up)) => { - self.moving_up = true; - }, - &KeyboardInput(Released, _, Some(VirtualKeyCode::Up)) => { - self.moving_up = false; - }, - &KeyboardInput(Pressed, _, Some(VirtualKeyCode::Down)) => { - self.moving_down = true; - }, - &KeyboardInput(Released, _, Some(VirtualKeyCode::Down)) => { - self.moving_down = false; - }, - &KeyboardInput(Pressed, _, Some(VirtualKeyCode::Left)) => { - self.moving_left = true; - }, - &KeyboardInput(Released, _, Some(VirtualKeyCode::Left)) => { - self.moving_left = false; - }, - &KeyboardInput(Pressed, _, Some(VirtualKeyCode::Right)) => { - self.moving_right = true; - }, - &KeyboardInput(Released, _, Some(VirtualKeyCode::Right)) => { - self.moving_right = false; - }, - &KeyboardInput(Pressed, _, Some(VirtualKeyCode::A)) => { - self.turning_left = true; - }, - &KeyboardInput(Released, _, Some(VirtualKeyCode::A)) => { - self.turning_left = false; - }, - &KeyboardInput(Pressed, _, Some(VirtualKeyCode::D)) => { - self.turning_right = true; - }, - &KeyboardInput(Released, _, Some(VirtualKeyCode::D)) => { - self.turning_right = false; - }, - &KeyboardInput(Pressed, _, Some(VirtualKeyCode::W)) => { - self.moving_forward = true; - }, - &KeyboardInput(Released, _, Some(VirtualKeyCode::W)) => { - self.moving_forward = false; - }, - &KeyboardInput(Pressed, _, Some(VirtualKeyCode::S)) => { - self.moving_backward = true; - }, - &KeyboardInput(Released, _, Some(VirtualKeyCode::S)) => { - self.moving_backward = false; - }, - &KeyboardInput(Pressed, _, Some(VirtualKeyCode::R)) => { - self.turning_up = true; - }, - &KeyboardInput(Released, _, Some(VirtualKeyCode::R)) => { - self.turning_up = false; - }, - &KeyboardInput(Pressed, _, Some(VirtualKeyCode::F)) => { - self.turning_down = true; - }, - &KeyboardInput(Released, _, Some(VirtualKeyCode::F)) => { - self.turning_down = false; + &KeyboardInput { input, .. } => { + let pressed = input.state == glutin::ElementState::Pressed; + let key = match input.virtual_keycode { + Some(key) => key, + None => return, + }; + match key { + VirtualKeyCode::Left => self.moving_left = pressed, + VirtualKeyCode::Right => self.moving_right = pressed, + VirtualKeyCode::Up => self.moving_up = pressed, + VirtualKeyCode::Down => self.moving_down = pressed, + VirtualKeyCode::W => self.moving_forward = pressed, + VirtualKeyCode::S => self.moving_backward = pressed, + VirtualKeyCode::A => self.turning_left = pressed, + VirtualKeyCode::D => self.turning_right = pressed, + VirtualKeyCode::R => self.turning_up = pressed, + VirtualKeyCode::F => self.turning_down = pressed, + _ => (), + } }, - _ => {} + _ => (), } } }