use glutin::ElementState::Pressed;
use glutin::Event::KeyboardInput;
use glutin::VirtualKeyCode;
-use libxm::XMContext;
-use sdl2::audio::{AudioCallback, AudioDevice, AudioSpecDesired};
-use std::fs::File;
-use std::io::Read;
+mod sound;
mod support;
#[derive(Copy, Clone)]
}
}
-struct XmCallback {
- xm: XMContext,
-}
-
-impl AudioCallback for XmCallback {
- type Channel = f32;
-
- fn callback(&mut self, out: &mut [f32]) {
- self.xm.generate_samples(out);
- }
-}
-
-struct SoundPlayer {
- _device: AudioDevice<XmCallback>,
-}
-
-fn play_xm(raw_xm: &[u8]) -> SoundPlayer {
- let sdl_context = sdl2::init().unwrap();
- let sdl_audio = sdl_context.audio().unwrap();
-
- let sample_rate = 48000u32;
- let desired_spec = AudioSpecDesired {
- freq: Some(sample_rate as i32),
- channels: Some(2u8),
- samples: None,
- };
- let device = sdl_audio.open_playback(None, &desired_spec, |actual_spec| {
- let xm = XMContext::new(&raw_xm, actual_spec.freq as u32).unwrap();
-
- XmCallback {
- xm: xm,
- }
- }).unwrap();
-
- device.resume();
-
- SoundPlayer {
- _device: device,
- }
-}
-
fn main() {
- let mut xm = Vec::new();
- File::open("flora.xm").unwrap().read_to_end(&mut xm).unwrap();
- let _sound_player = play_xm(&xm);
+ sound::start();
let display = glium::glutin::WindowBuilder::new()
//.with_dimensions(1024, 768)
[ 0.0, 0.0, z_trans, 1.0f32]
];
- // Draw the bounding box before the fractal, when the Z-buffer is still clear, so the lines
- // behind the semi-translucent areas will be drawn.
+ // Draw the bounding box before the fractal, when the Z-buffer is still clear,
+ // so the lines behind the semi-translucent areas will be drawn.
if bounding_box_enabled {
let uniforms = uniform! {
model: model,