X-Git-Url: https://codewiz.org/gitweb?p=mandelwow.git;a=blobdiff_plain;f=bounding_box.rs;h=a08246e6dfe179416710c80c38174391625a499b;hp=657b206d53e92a8e2d9d9d5318abdc510d04a098;hb=e758b0d67cbb0fdb0bc316b9b4037511e492c0d5;hpb=e1501d87592aa1657d604f33814dc891047ab16c diff --git a/bounding_box.rs b/bounding_box.rs index 657b206..a08246e 100644 --- a/bounding_box.rs +++ b/bounding_box.rs @@ -4,73 +4,56 @@ use glium::{Display, Program, Surface}; use glium::index::{IndexBuffer, PrimitiveType}; pub fn solid_fill_program(display: &Display) -> Program { - let vertex_shader_src = r#" - #version 140 - in vec3 position; - uniform mat4 perspective; - uniform mat4 view; - uniform mat4 model; - - void main() { - mat4 modelview = view * model; - gl_Position = perspective * modelview * vec4(position, 1.0); - } - "#; - - let fragment_shader_src = r#" - #version 140 - - out vec4 color; - - void main() { - color = vec4(1.0, 1.0, 1.0, 1.0); - } - "#; - - return Program::from_source(display, vertex_shader_src, fragment_shader_src, None).unwrap(); + let vertex_shader_src = include_str!("shaders/solid.vert"); + let fragment_shader_src = include_str!("shaders/solid.frag"); + Program::from_source(display, vertex_shader_src, fragment_shader_src, None).unwrap() } -pub fn draw(display: &Display, - frame: &mut glium::Frame, - program: &Program, - uniforms: &U, - cube: &Cube) where U: glium::uniforms::Uniforms { +#[derive(Copy, Clone)] +struct Vertex { position: [f32; 3] } +implement_vertex!(Vertex, position); - #[derive(Copy, Clone)] - struct Vertex { position: [f32; 3] } - implement_vertex!(Vertex, position); - - let cube = [ - Vertex { position: [cube.xmin, cube.ymin, cube.zmin] }, - Vertex { position: [cube.xmax, cube.ymin, cube.zmin] }, - Vertex { position: [cube.xmax, cube.ymax, cube.zmin] }, - Vertex { position: [cube.xmin, cube.ymax, cube.zmin] }, - Vertex { position: [cube.xmin, cube.ymin, cube.zmax] }, - Vertex { position: [cube.xmax, cube.ymin, cube.zmax] }, - Vertex { position: [cube.xmax, cube.ymax, cube.zmax] }, - Vertex { position: [cube.xmin, cube.ymax, cube.zmax] }, - ]; - let vb = glium::VertexBuffer::new(display, &cube).unwrap(); +pub struct BoundingBox<'a> { + vertexes: glium::VertexBuffer, + program: &'a Program, + indices: IndexBuffer, +} - let params = glium::DrawParameters { - depth: glium::Depth { - test: glium::draw_parameters::DepthTest::IfLess, - write: true, +impl<'a> BoundingBox<'a> { + pub fn new(display: &Display, c: &Cube, program: &'a Program) -> BoundingBox<'a> { + let vertex_data = [ + Vertex { position: [c.xmin, c.ymin, c.zmin] }, + Vertex { position: [c.xmax, c.ymin, c.zmin] }, + Vertex { position: [c.xmax, c.ymax, c.zmin] }, + Vertex { position: [c.xmin, c.ymax, c.zmin] }, + Vertex { position: [c.xmin, c.ymin, c.zmax] }, + Vertex { position: [c.xmax, c.ymin, c.zmax] }, + Vertex { position: [c.xmax, c.ymax, c.zmax] }, + Vertex { position: [c.xmin, c.ymax, c.zmax] }, + ]; + + const INDICES: &[u16] = &[0, 1, 1, 2, 2, 3, 3, 0, // front + 4, 5, 5, 6, 6, 7, 7, 4, // back + 0, 4, 1, 5, 2, 6, 3, 7]; // sides + + BoundingBox { + vertexes: glium::VertexBuffer::new(display, &vertex_data).unwrap(), + program: program, + indices: IndexBuffer::new(display, PrimitiveType::LinesList, INDICES).unwrap(), + } + } + + pub fn draw(&self, frame: &mut glium::Frame, + uniforms: &U) where U: glium::uniforms::Uniforms { + let params = glium::DrawParameters { + depth: glium::Depth { + test: glium::draw_parameters::DepthTest::IfLess, + write: true, + ..Default::default() + }, + blend: glium::Blend::alpha_blending(), ..Default::default() - }, - blend: glium::Blend::alpha_blending(), - ..Default::default() - }; - - let front_indices = IndexBuffer::new(display, PrimitiveType::LineLoop, - &[0, 1, 2, 3u16]).unwrap(); - frame.draw(&vb, &front_indices, program, uniforms, ¶ms).unwrap(); - - let back_indices = IndexBuffer::new(display, PrimitiveType::LineLoop, - &[4, 5, 6, 7u16]).unwrap(); - frame.draw(&vb, &back_indices, program, uniforms, ¶ms).unwrap(); - - let sides_indices = IndexBuffer::new(display, PrimitiveType::LinesList, - &[0, 4, 1, 5, 2, 6, 3, 7u16]).unwrap(); - frame.draw(&vb, &sides_indices, program, uniforms, ¶ms).unwrap(); + }; + frame.draw(&self.vertexes, &self.indices, self.program, uniforms, ¶ms).unwrap(); + } }