X-Git-Url: https://codewiz.org/gitweb?p=mandelwow.git;a=blobdiff_plain;f=main.rs;h=e16ba9d9d86155a209d2de08427d76e6ca35d282;hp=8315a3b2fbe0dbe827e31419ce61d93ae94491f0;hb=c298ca511683f329dfedd18bf9490520586cf8cf;hpb=eae81e5b33bcab0437934e558158237cfef78d8f diff --git a/main.rs b/main.rs index 8315a3b..e16ba9d 100644 --- a/main.rs +++ b/main.rs @@ -1,28 +1,22 @@ +extern crate mandelwow_lib; + extern crate cgmath; -#[macro_use(uniform,program,implement_vertex)] +#[macro_use(uniform)] extern crate glium; extern crate glutin; extern crate image; -extern crate libxm; -extern crate sdl2; -//use cgmath::prelude::*; -use cgmath::{Euler, Matrix4, Rad, Vector3}; -use cube::Cube; +use cgmath::{Euler, Matrix4, One, Rad, Vector3}; +use cgmath::conv::array4x4; use glium::{DisplayBuild, Surface}; use glutin::ElementState::Pressed; use glutin::Event::KeyboardInput; use glutin::VirtualKeyCode; +use mandelwow_lib::*; #[cfg(target_os = "emscripten")] use std::os::raw::{c_int, c_void}; -mod bounding_box; -mod cube; -mod mandelwow; -mod sound; -mod support; - fn screenshot(display : &glium::Display) { let image: glium::texture::RawImage2d = display.read_front_buffer(); let image = image::ImageBuffer::from_raw(image.width, image.height, image.data.into_owned()).unwrap(); @@ -89,6 +83,7 @@ fn main() { let mandelwow_program = mandelwow::program(&display); let bounding_box_program = bounding_box::solid_fill_program(&display); + let shaded_program = shaded_cube::shaded_program(&display); let mut camera = support::camera::CameraState::new(); let mut t: f32 = 0.0; @@ -106,6 +101,27 @@ fn main() { zmax: 1.1, }; let mandelwow_bbox = bounding_box::BoundingBox::new(&display, &bounds, &bounding_box_program); + let shaded_cube = ShadedCube::new(&display, &Cube::default(), &shaded_program); + + const SEA_XSIZE: usize = 24; + const SEA_ZSIZE: usize = 20; + let sea_xmin = -14.0f32; + let sea_xmax = 14.0f32; + let sea_zmin = -2.0f32; + let sea_zmax = -26.0f32; + let sea_xstep = (sea_xmax - sea_xmin) / (SEA_XSIZE as f32); + let sea_zstep = (sea_zmax - sea_zmin) / (SEA_ZSIZE as f32); + + let mut sea = [[Matrix4::one(); SEA_ZSIZE]; SEA_XSIZE]; + for x in 0..SEA_XSIZE { + for z in 0..SEA_ZSIZE { + sea[x][z] = Matrix4::from_translation(Vector3{ + x: sea_xmin + (x as f32) * sea_xstep, + y: -3.0, + z: sea_zmin + (z as f32) * sea_zstep, + }); + } + } set_main_loop_callback(|| { camera.update(); @@ -126,12 +142,12 @@ fn main() { let mut frame = display.draw(); frame.clear_color_and_depth((0.0, 0.0, 0.0, 1.0), 1.0); - let rotation = cgmath::Matrix4::from( + let rotation = Matrix4::from( Euler { x: Rad(t.sin() / 3.), y: Rad(t.sin() / 2.), z: Rad(t / 1.5)}); let z_trans = -2.0; // Send the model back a little bit so it fits the screen. let model2 = Matrix4::from_translation(Vector3::unit_z() * z_trans) * rotation; - let model = cgmath::conv::array4x4(model2); + let model = array4x4(model2); // Draw the bounding box before the fractal, when the Z-buffer is still clear, // so the lines behind the semi-translucent areas will be drawn. @@ -144,6 +160,17 @@ fn main() { mandelwow_bbox.draw(&mut frame, &uniforms); } + for x in 0..SEA_XSIZE { + for z in 0..SEA_ZSIZE { + let uniforms = uniform! { + model: array4x4(sea[x][z]), + view: camera.get_view(), + perspective: camera.get_perspective(), + }; + shaded_cube.draw(&mut frame, &uniforms); + } + } + mandelwow::draw(&display, &mut frame, &mandelwow_program, model, &camera, &bounds, wow); frame.finish().unwrap();