X-Git-Url: https://codewiz.org/gitweb?p=mandelwow.git;a=blobdiff_plain;f=mandelwow.rs;fp=mandelwow.rs;h=4c5d25e74bdd7fb7098a185287ab57952a74c1ed;hp=e2de8b3490cdc1e701571558f6c2479e757cbe42;hb=af94c9fcbc1e73cc008b090d6355a35eda7aea70;hpb=5a3d91b5cfa87ea798ec1d103bf3129551cc8e7e diff --git a/mandelwow.rs b/mandelwow.rs index e2de8b3..4c5d25e 100644 --- a/mandelwow.rs +++ b/mandelwow.rs @@ -12,11 +12,8 @@ use glium::index::{IndexBuffer, PrimitiveType}; use glutin::ElementState::Pressed; use glutin::Event::KeyboardInput; use glutin::VirtualKeyCode; -use libxm::XMContext; -use sdl2::audio::{AudioCallback, AudioDevice, AudioSpecDesired}; -use std::fs::File; -use std::io::Read; +mod sound; mod support; #[derive(Copy, Clone)] @@ -275,51 +272,8 @@ fn mandelwow(display: &glium::Display, } } -struct XmCallback { - xm: XMContext, -} - -impl AudioCallback for XmCallback { - type Channel = f32; - - fn callback(&mut self, out: &mut [f32]) { - self.xm.generate_samples(out); - } -} - -struct SoundPlayer { - _device: AudioDevice, -} - -fn play_xm(raw_xm: &[u8]) -> SoundPlayer { - let sdl_context = sdl2::init().unwrap(); - let sdl_audio = sdl_context.audio().unwrap(); - - let sample_rate = 48000u32; - let desired_spec = AudioSpecDesired { - freq: Some(sample_rate as i32), - channels: Some(2u8), - samples: None, - }; - let device = sdl_audio.open_playback(None, &desired_spec, |actual_spec| { - let xm = XMContext::new(&raw_xm, actual_spec.freq as u32).unwrap(); - - XmCallback { - xm: xm, - } - }).unwrap(); - - device.resume(); - - SoundPlayer { - _device: device, - } -} - fn main() { - let mut xm = Vec::new(); - File::open("flora.xm").unwrap().read_to_end(&mut xm).unwrap(); - let _sound_player = play_xm(&xm); + sound::start(); let display = glium::glutin::WindowBuilder::new() //.with_dimensions(1024, 768) @@ -376,8 +330,8 @@ fn main() { [ 0.0, 0.0, z_trans, 1.0f32] ]; - // Draw the bounding box before the fractal, when the Z-buffer is still clear, so the lines - // behind the semi-translucent areas will be drawn. + // Draw the bounding box before the fractal, when the Z-buffer is still clear, + // so the lines behind the semi-translucent areas will be drawn. if bounding_box_enabled { let uniforms = uniform! { model: model,