X-Git-Url: https://codewiz.org/gitweb?p=mandelwow.git;a=blobdiff_plain;f=shaded.vert;h=c7c7fa168cd86dd6d5c75005585cd1c77cf6e2cc;hp=e21f5fcbd6cdf4478054ad5331b1ac80dab69a2b;hb=70c8f16193bd0b77a59cddc76c700b9d7f43b37c;hpb=1799dcb92370aa15fa37f08623c138b3578f172d diff --git a/shaded.vert b/shaded.vert index e21f5fc..c7c7fa1 100644 --- a/shaded.vert +++ b/shaded.vert @@ -3,7 +3,7 @@ precision lowp float; in vec3 position; in vec3 normal; -out vec4 color; // Shaded color +flat out vec4 color; // Shaded color uniform mat4 model; uniform mat4 perspview; @@ -12,7 +12,7 @@ uniform vec3 col; void main() { mat4 m = perspview * model; vec3 dark = col * 0.1; - vec3 u_light = vec3(-0.5, -0.7, -0.6); + vec3 u_light = vec3( 0.5, -0.7, -0.6); vec3 v_normal = transpose(inverse(mat3(model))) * normal; float distance = model[3][2];