X-Git-Url: https://codewiz.org/gitweb?p=mandelwow.git;a=blobdiff_plain;f=shaded_cube.rs;h=560256f2ad3d59b8905dc6f3cdde5219b200bea8;hp=f334d2fbd2bad3dc16616b73170a4bcec8304c44;hb=70c8f16193bd0b77a59cddc76c700b9d7f43b37c;hpb=1799dcb92370aa15fa37f08623c138b3578f172d diff --git a/shaded_cube.rs b/shaded_cube.rs index f334d2f..560256f 100644 --- a/shaded_cube.rs +++ b/shaded_cube.rs @@ -1,4 +1,3 @@ -use cube::Cube; use glium; use glium::{Display, Program, Surface}; use glium::index::{IndexBuffer, PrimitiveType}; @@ -23,59 +22,35 @@ pub struct ShadedCube<'a> { } impl<'a> ShadedCube<'a> { - pub fn new(display: &Display, c: &Cube, program: &'a Program) -> ShadedCube<'a> { + pub fn new(display: &Display, program: &'a Program) -> ShadedCube<'a> { // x---> // 4 ──────┐ 5 // ╱┆ ╱│ // 0 ┌─────┐1 │ - // y │ 7+┄┄│┄┄+ 6 - // | │╱ │ ╱ / - // v └─────┘ z + // y │ 7+┄┄│┄┄+ 6 z + // | │╱ │ ╱ ╱ + // v └─────┘ // 3 2 let vertex_data = [ - // Front face - Vertex { position: [c.xmin, c.ymin, c.zmin], normal: [ 0., 0., 1.] }, // 0 - Vertex { position: [c.xmax, c.ymin, c.zmin], normal: [ 0., 0., 1.] }, // 1 - Vertex { position: [c.xmax, c.ymax, c.zmin], normal: [ 0., 0., 1.] }, // 2 - Vertex { position: [c.xmin, c.ymax, c.zmin], normal: [ 0., 0., 1.] }, // 3 + // Front + Vertex { position: [-0.5, -0.5, 0.5], normal: [ 0., 0., -1.] }, // 0 + Vertex { position: [ 0.5, -0.5, 0.5], normal: [ -1., 0., 0.] }, // 1 + Vertex { position: [ 0.5, 0.5, 0.5], normal: [ 0., -1., 0.] }, // 2 + Vertex { position: [-0.5, 0.5, 0.5], normal: [ 1., 0., 0.] }, // 3 - // Back face - Vertex { position: [c.xmin, c.ymax, c.zmax], normal: [ 0., 0., -1.] }, // 7 - Vertex { position: [c.xmax, c.ymax, c.zmax], normal: [ 0., 0., -1.] }, // 6 - Vertex { position: [c.xmax, c.ymin, c.zmax], normal: [ 0., 0., -1.] }, // 5 - Vertex { position: [c.xmin, c.ymin, c.zmax], normal: [ 0., 0., -1.] }, // 4 - - // Right face - Vertex { position: [c.xmax, c.ymin, c.zmin], normal: [ -1., 0., 0.] }, // 1 - Vertex { position: [c.xmax, c.ymin, c.zmax], normal: [ -1., 0., 0.] }, // 5 - Vertex { position: [c.xmax, c.ymax, c.zmax], normal: [ -1., 0., 0.] }, // 6 - Vertex { position: [c.xmax, c.ymax, c.zmin], normal: [ -1., 0., 0.] }, // 2 - - // Left face - Vertex { position: [c.xmin, c.ymin, c.zmin], normal: [ 1., 0., 0.] }, // 0 - Vertex { position: [c.xmin, c.ymax, c.zmin], normal: [ 1., 0., 0.] }, // 3 - Vertex { position: [c.xmin, c.ymax, c.zmax], normal: [ 1., 0., 0.] }, // 7 - Vertex { position: [c.xmin, c.ymin, c.zmax], normal: [ 1., 0., 0.] }, // 4 - - // Top face - Vertex { position: [c.xmin, c.ymin, c.zmin], normal: [ 0., 1., 0.] }, // 0 - Vertex { position: [c.xmin, c.ymin, c.zmax], normal: [ 0., 1., 0.] }, // 4 - Vertex { position: [c.xmax, c.ymin, c.zmax], normal: [ 0., 1., 0.] }, // 5 - Vertex { position: [c.xmax, c.ymin, c.zmin], normal: [ 0., 1., 0.] }, // 1 - - // Bottom face - Vertex { position: [c.xmax, c.ymax, c.zmin], normal: [ 0., -1., 0.] }, // 2 - Vertex { position: [c.xmax, c.ymax, c.zmax], normal: [ 0., -1., 0.] }, // 6 - Vertex { position: [c.xmin, c.ymax, c.zmax], normal: [ 0., -1., 0.] }, // 7 - Vertex { position: [c.xmin, c.ymax, c.zmin], normal: [ 0., -1., 0.] }, // 3 + // Back + Vertex { position: [-0.5, -0.5, -0.5], normal: [ 0., 1., 0.] }, // 4 + Vertex { position: [ 0.5, -0.5, -0.5], normal: [ 0., 0., 1.] }, // 5 + Vertex { position: [ 0.5, 0.5, -0.5], normal: [ 0., 0., 0.] }, // 6 + Vertex { position: [-0.5, 0.5, -0.5], normal: [ 0., 0., 0.] }, // 7 ]; const INDICES: &[u16] = &[ - 0, 1, 2, 0, 2, 3, // Front - 4, 5, 6, 4, 6, 7, // Back - 8, 9, 10, 8, 10, 11, // Right - 12, 13, 14, 12, 14, 15, // Left - 16, 17, 18, 16, 18, 19, // Top - 20, 21, 22, 20, 22, 23u16 // Bottom + 1, 2, 0, 2, 3, 0, // Front + 5, 6, 1, 6, 2, 1, // Right + 6, 7, 2, 7, 3, 2, // Top + 4, 0, 3, 7, 4, 3, // Left + 5, 1, 4, 1, 0, 4, // Top + 7, 6, 5, 4, 7, 5u16 // Back ]; ShadedCube { @@ -93,7 +68,7 @@ impl<'a> ShadedCube<'a> { write: true, ..Default::default() }, - backface_culling: glium::draw_parameters::BackfaceCullingMode::CullCounterClockwise, + backface_culling: glium::draw_parameters::BackfaceCullingMode::CullClockwise, ..Default::default() }; frame.draw(&self.vertexes, &self.indices, &self.program, uniforms, ¶ms).unwrap();