Cleanly separate rendering and event handling
authorBernie Innocenti <bernie@codewiz.org>
Sat, 11 Jan 2020 19:52:35 +0000 (04:52 +0900)
committerBernie Innocenti <bernie@codewiz.org>
Sat, 11 Jan 2020 19:52:35 +0000 (04:52 +0900)
commit3024c5dfb352a3f9011a5ce9aa50fe7dc1a2e013
tree183688ccd55e9feda1c0c4f8ff16417a7116db9c
parent5a29f2c9665d2d593d70439d51ea7802c9b5d285
Cleanly separate rendering and event handling

Moving to glium 0.26 / glutin 0.22 required adopting a new event loop
stlye, which in turn was the right excuse for a long overdue code
rework. Some things still don't work quite right at this point,
FPS computation is incorrect and some keyboard commands are still
commented out... But hey, the code looks much nicer now!
Cargo.toml
bounding_box.rs
lib.rs
main.rs
release_wasm.sh
rust-rocket
shaded_cube.rs
support/camera.rs
text.rs