Shorten glutin symbols in camera.
authorBernie Innocenti <bernie@codewiz.org>
Sun, 9 Apr 2017 00:29:51 +0000 (20:29 -0400)
committerBernie Innocenti <bernie@codewiz.org>
Sun, 9 Apr 2017 00:29:51 +0000 (20:29 -0400)
support/camera.rs

index 77ad0933c26e85fdd85171a7d02b2bc4759067b3..67beeacd19f8ed48418281e2e1a42571ba8d98f2 100644 (file)
@@ -1,12 +1,15 @@
 extern crate glutin;
 
+use glutin::ElementState::{Pressed, Released};
+use glutin::Event::KeyboardInput;
+use glutin::VirtualKeyCode;
 use support::vec3::Vec3;
 use support::vec3::norm;
 
 use std::f32;
 
 //use glutin::Event;
-//use glutin::VirtualKeyCode;
+//use VirtualKeyCode;
 
 #[derive(Default)]
 pub struct CameraState {
@@ -152,64 +155,64 @@ impl CameraState {
 
     pub fn process_input(&mut self, event: &glutin::Event) {
         match event {
-            &glutin::Event::KeyboardInput(glutin::ElementState::Pressed, _, Some(glutin::VirtualKeyCode::Up)) => {
+            &KeyboardInput(Pressed, _, Some(VirtualKeyCode::Up)) => {
                 self.moving_up = true;
             },
-            &glutin::Event::KeyboardInput(glutin::ElementState::Released, _, Some(glutin::VirtualKeyCode::Up)) => {
+            &KeyboardInput(Released, _, Some(VirtualKeyCode::Up)) => {
                 self.moving_up = false;
             },
-            &glutin::Event::KeyboardInput(glutin::ElementState::Pressed, _, Some(glutin::VirtualKeyCode::Down)) => {
+            &KeyboardInput(Pressed, _, Some(VirtualKeyCode::Down)) => {
                 self.moving_down = true;
             },
-            &glutin::Event::KeyboardInput(glutin::ElementState::Released, _, Some(glutin::VirtualKeyCode::Down)) => {
+            &KeyboardInput(Released, _, Some(VirtualKeyCode::Down)) => {
                 self.moving_down = false;
             },
-            &glutin::Event::KeyboardInput(glutin::ElementState::Pressed, _, Some(glutin::VirtualKeyCode::Left)) => {
+            &KeyboardInput(Pressed, _, Some(VirtualKeyCode::Left)) => {
                 self.moving_left = true;
             },
-            &glutin::Event::KeyboardInput(glutin::ElementState::Released, _, Some(glutin::VirtualKeyCode::Left)) => {
+            &KeyboardInput(Released, _, Some(VirtualKeyCode::Left)) => {
                 self.moving_left = false;
             },
-            &glutin::Event::KeyboardInput(glutin::ElementState::Pressed, _, Some(glutin::VirtualKeyCode::Right)) => {
+            &KeyboardInput(Pressed, _, Some(VirtualKeyCode::Right)) => {
                 self.moving_right = true;
             },
-            &glutin::Event::KeyboardInput(glutin::ElementState::Released, _, Some(glutin::VirtualKeyCode::Right)) => {
+            &KeyboardInput(Released, _, Some(VirtualKeyCode::Right)) => {
                 self.moving_right = false;
             },
-            &glutin::Event::KeyboardInput(glutin::ElementState::Pressed, _, Some(glutin::VirtualKeyCode::A)) => {
+            &KeyboardInput(Pressed, _, Some(VirtualKeyCode::A)) => {
                 self.turning_left = true;
             },
-            &glutin::Event::KeyboardInput(glutin::ElementState::Released, _, Some(glutin::VirtualKeyCode::A)) => {
+            &KeyboardInput(Released, _, Some(VirtualKeyCode::A)) => {
                 self.turning_left = false;
             },
-            &glutin::Event::KeyboardInput(glutin::ElementState::Pressed, _, Some(glutin::VirtualKeyCode::D)) => {
+            &KeyboardInput(Pressed, _, Some(VirtualKeyCode::D)) => {
                 self.turning_right = true;
             },
-            &glutin::Event::KeyboardInput(glutin::ElementState::Released, _, Some(glutin::VirtualKeyCode::D)) => {
+            &KeyboardInput(Released, _, Some(VirtualKeyCode::D)) => {
                 self.turning_right = false;
             },
-            &glutin::Event::KeyboardInput(glutin::ElementState::Pressed, _, Some(glutin::VirtualKeyCode::W)) => {
+            &KeyboardInput(Pressed, _, Some(VirtualKeyCode::W)) => {
                 self.moving_forward = true;
             },
-            &glutin::Event::KeyboardInput(glutin::ElementState::Released, _, Some(glutin::VirtualKeyCode::W)) => {
+            &KeyboardInput(Released, _, Some(VirtualKeyCode::W)) => {
                 self.moving_forward = false;
             },
-            &glutin::Event::KeyboardInput(glutin::ElementState::Pressed, _, Some(glutin::VirtualKeyCode::S)) => {
+            &KeyboardInput(Pressed, _, Some(VirtualKeyCode::S)) => {
                 self.moving_backward = true;
             },
-            &glutin::Event::KeyboardInput(glutin::ElementState::Released, _, Some(glutin::VirtualKeyCode::S)) => {
+            &KeyboardInput(Released, _, Some(VirtualKeyCode::S)) => {
                 self.moving_backward = false;
             },
-            &glutin::Event::KeyboardInput(glutin::ElementState::Pressed, _, Some(glutin::VirtualKeyCode::R)) => {
+            &KeyboardInput(Pressed, _, Some(VirtualKeyCode::R)) => {
                 self.turning_up = true;
             },
-            &glutin::Event::KeyboardInput(glutin::ElementState::Released, _, Some(glutin::VirtualKeyCode::R)) => {
+            &KeyboardInput(Released, _, Some(VirtualKeyCode::R)) => {
                 self.turning_up = false;
             },
-            &glutin::Event::KeyboardInput(glutin::ElementState::Pressed, _, Some(glutin::VirtualKeyCode::F)) => {
+            &KeyboardInput(Pressed, _, Some(VirtualKeyCode::F)) => {
                 self.turning_down = true;
             },
-            &glutin::Event::KeyboardInput(glutin::ElementState::Released, _, Some(glutin::VirtualKeyCode::F)) => {
+            &KeyboardInput(Released, _, Some(VirtualKeyCode::F)) => {
                 self.turning_down = false;
             },
             _ => {}