From eae81e5b33bcab0437934e558158237cfef78d8f Mon Sep 17 00:00:00 2001 From: Bernie Innocenti Date: Thu, 4 May 2017 23:27:42 -0400 Subject: [PATCH] Convert bounding_box to a struct. --- bounding_box.rs | 86 ++++++++++++++++++++++++++----------------------- main.rs | 5 +-- 2 files changed, 48 insertions(+), 43 deletions(-) diff --git a/bounding_box.rs b/bounding_box.rs index 95d3608..ce06b52 100644 --- a/bounding_box.rs +++ b/bounding_box.rs @@ -9,47 +9,51 @@ pub fn solid_fill_program(display: &Display) -> Program { return Program::from_source(display, vertex_shader_src, fragment_shader_src, None).unwrap(); } -pub fn draw(display: &Display, - frame: &mut glium::Frame, - program: &Program, - uniforms: &U, - cube: &Cube) where U: glium::uniforms::Uniforms { - - #[derive(Copy, Clone)] - struct Vertex { position: [f32; 3] } - implement_vertex!(Vertex, position); - - let cube = [ - Vertex { position: [cube.xmin, cube.ymin, cube.zmin] }, - Vertex { position: [cube.xmax, cube.ymin, cube.zmin] }, - Vertex { position: [cube.xmax, cube.ymax, cube.zmin] }, - Vertex { position: [cube.xmin, cube.ymax, cube.zmin] }, - Vertex { position: [cube.xmin, cube.ymin, cube.zmax] }, - Vertex { position: [cube.xmax, cube.ymin, cube.zmax] }, - Vertex { position: [cube.xmax, cube.ymax, cube.zmax] }, - Vertex { position: [cube.xmin, cube.ymax, cube.zmax] }, - ]; - let vb = glium::VertexBuffer::new(display, &cube).unwrap(); +#[derive(Copy, Clone)] +struct Vertex { position: [f32; 3] } +implement_vertex!(Vertex, position); + +pub struct BoundingBox<'a> { + vertexes: glium::VertexBuffer, + program: &'a Program, + indices: IndexBuffer, +} - let params = glium::DrawParameters { - depth: glium::Depth { - test: glium::draw_parameters::DepthTest::IfLess, - write: true, +impl<'a> BoundingBox<'a> { + pub fn new(display: &Display, c: &Cube, program: &'a Program) -> BoundingBox<'a> { + let vertex_data = [ + Vertex { position: [c.xmin, c.ymin, c.zmin] }, + Vertex { position: [c.xmax, c.ymin, c.zmin] }, + Vertex { position: [c.xmax, c.ymax, c.zmin] }, + Vertex { position: [c.xmin, c.ymax, c.zmin] }, + Vertex { position: [c.xmin, c.ymin, c.zmax] }, + Vertex { position: [c.xmax, c.ymin, c.zmax] }, + Vertex { position: [c.xmax, c.ymax, c.zmax] }, + Vertex { position: [c.xmin, c.ymax, c.zmax] }, + ]; + + const INDICES: &[u16] = &[0, 1, 1, 2, 2, 3, 3, 0, // front + 4, 5, 5, 6, 6, 7, 7, 4, // back + 0, 4, 1, 5, 2, 6, 3, 7]; // sides + + BoundingBox { + vertexes: glium::VertexBuffer::new(display, &vertex_data).unwrap(), + program: program, + indices: IndexBuffer::new(display, PrimitiveType::LinesList, INDICES).unwrap(), + } + } + + pub fn draw(&self, frame: &mut glium::Frame, + uniforms: &U) where U: glium::uniforms::Uniforms { + let params = glium::DrawParameters { + depth: glium::Depth { + test: glium::draw_parameters::DepthTest::IfLess, + write: true, + ..Default::default() + }, + blend: glium::Blend::alpha_blending(), ..Default::default() - }, - blend: glium::Blend::alpha_blending(), - ..Default::default() - }; - - let front_indices = IndexBuffer::new(display, PrimitiveType::LineLoop, - &[0, 1, 2, 3u16]).unwrap(); - frame.draw(&vb, &front_indices, program, uniforms, ¶ms).unwrap(); - - let back_indices = IndexBuffer::new(display, PrimitiveType::LineLoop, - &[4, 5, 6, 7u16]).unwrap(); - frame.draw(&vb, &back_indices, program, uniforms, ¶ms).unwrap(); - - let sides_indices = IndexBuffer::new(display, PrimitiveType::LinesList, - &[0, 4, 1, 5, 2, 6, 3, 7u16]).unwrap(); - frame.draw(&vb, &sides_indices, program, uniforms, ¶ms).unwrap(); + }; + frame.draw(&self.vertexes, &self.indices, &self.program, uniforms, ¶ms).unwrap(); + } } diff --git a/main.rs b/main.rs index 9c223c9..8315a3b 100644 --- a/main.rs +++ b/main.rs @@ -105,6 +105,7 @@ fn main() { zmin: -1.1, zmax: 1.1, }; + let mandelwow_bbox = bounding_box::BoundingBox::new(&display, &bounds, &bounding_box_program); set_main_loop_callback(|| { camera.update(); @@ -126,7 +127,7 @@ fn main() { frame.clear_color_and_depth((0.0, 0.0, 0.0, 1.0), 1.0); let rotation = cgmath::Matrix4::from( - Euler { x: Rad(t.sin() / 3.), y: Rad(t.sin() / 2.), z: Rad(t)}); + Euler { x: Rad(t.sin() / 3.), y: Rad(t.sin() / 2.), z: Rad(t / 1.5)}); let z_trans = -2.0; // Send the model back a little bit so it fits the screen. let model2 = Matrix4::from_translation(Vector3::unit_z() * z_trans) * rotation; @@ -140,7 +141,7 @@ fn main() { view: camera.get_view(), perspective: camera.get_perspective(), }; - bounding_box::draw(&display, &mut frame, &bounding_box_program, &uniforms, &bounds); + mandelwow_bbox.draw(&mut frame, &uniforms); } mandelwow::draw(&display, &mut frame, &mandelwow_program, model, &camera, &bounds, wow); -- 2.25.1