X-Git-Url: https://codewiz.org/gitweb?p=wiki.git;a=blobdiff_plain;f=blog%2F2010%2F03;h=0f6b344b5a280e0d17352c7eff4ef44f2a05f45c;hp=f7d1493de4c1fc892f103418bd240985183d58ff;hb=fc535026d93243314f8fd7ff9ca0be91a84804d0;hpb=99560d1bc0f1a42c4f960cf9cdfa9bad5ef600c1 diff --git a/blog/2010/03 b/blog/2010/03 index f7d1493..0f6b344 100644 --- a/blog/2010/03 +++ b/blog/2010/03 @@ -54,8 +54,8 @@ were created for Doom by young artits of any age and nationality. Later games fr a [[http://en.wikipedia.org/wiki/QuakeC | programming language]] which enabled users to create entire new games with relative ease. - **Update**: my Paraguay Educa colleague [[http://selfdotblog.blogspot.com/2010/02/selfpresentation.html | Marten Abente]], - author of the 3G broadband support in Sugar, noted that he had been creating + **Update**: [[http://selfdotblog.blogspot.com/2010/02/selfpresentation.html | Marten Abente]], + my Paraguay Educa colleague who added 3G broadband support to Sugar, noted that he had been creating [[http://selfdotblog.blogspot.com/ | many game maps]] when he was just 16. At the university, he worked with a friend to creat an entire 3D game engine from scratch using [[http://www.libsdl.org/ | SDL]] and [[http://en.wikipedia.org/wiki/OpenGL | OpenGL]].