X-Git-Url: https://codewiz.org/gitweb?p=wiki.git;a=blobdiff_plain;f=blog%2F2010%2F03;h=b255bb0ef093ab3e4723dd513ee5f0b4722ab3bd;hp=03db638d412b2af2c988f70d50e623b8e423dba7;hb=2084a346a8b0d36e048274d87f5c26599dcb4939;hpb=c167850fe017a2960c6c299ebb91c7d6f9c48393;ds=sidebyside diff --git a/blog/2010/03 b/blog/2010/03 index 03db638..b255bb0 100644 --- a/blog/2010/03 +++ b/blog/2010/03 @@ -54,6 +54,12 @@ were created for Doom by young artits of any age and nationality. Later games fr a [[http://en.wikipedia.org/wiki/QuakeC | programming language]] which enabled users to create entire new games with relative ease. +**Update**: my colleague [[http://selfdotblog.blogspot.com/2010/02/selfpresentation.html | Marten Abente]], +author of the 3G broadband support in Sugar, noted that he had been creating [[http://selfdotblog.blogspot.com/ | many game maps]] +when he was just 16. At the university, he worked with a friend to creat an entire 3D game engine from scratch +using [[http://www.libsdl.org/ | SDL]] and [[http://en.wikipedia.org/wiki/OpenGL | OpenGL]]. + + === Those inappropriate cartoons === {{http://www.shoemoney.com/wp-content/uploads/2009/12/blame-canada.jpg|class=thumbright|Still from South Park}}