Edit page blog/2010/03
authorbernie <bernie@190.104.152.113>
Mon, 15 Mar 2010 15:54:31 +0000 (11:54 -0400)
committerGeekiGeeki <webmaster@codewiz.org>
Mon, 15 Mar 2010 15:54:31 +0000 (11:54 -0400)
blog/2010/03

index f7d1493de4c1fc892f103418bd240985183d58ff..0f6b344b5a280e0d17352c7eff4ef44f2a05f45c 100644 (file)
@@ -54,8 +54,8 @@ were created for Doom by young artits of any age and nationality. Later games fr
 a [[http://en.wikipedia.org/wiki/QuakeC | programming language]] which enabled users to create entire
 new games with relative ease.
 
-  **Update**: my Paraguay Educa colleague [[http://selfdotblog.blogspot.com/2010/02/selfpresentation.html | Marten Abente]],
-  author of the 3G broadband support in Sugar, noted that he had been creating
+  **Update**: [[http://selfdotblog.blogspot.com/2010/02/selfpresentation.html | Marten Abente]],
+  my Paraguay Educa colleague who added 3G broadband support to Sugar, noted that he had been creating
   [[http://selfdotblog.blogspot.com/ | many game maps]] when he was just 16. At the university, he worked
   with a friend to creat an entire 3D game engine from scratch using [[http://www.libsdl.org/ | SDL]]
   and [[http://en.wikipedia.org/wiki/OpenGL | OpenGL]].