-Do we develop a couple boring educational games, in the hope they will keep
-our kids from playing the "//#1 game of all time//"? I'm sure it will work :-)
+Do we develop a couple of boring educational games, in the hope they will keep
+our kids from playing the "//#1 game of all time//"? I'm sure that will work :-)
+
+How about admitting defeat and giving them the [[http://en.wikipedia.org/wiki/Doom_WAD|level editor]]
+too? It could redirect some of the existing passion towards learning about advanced concepts
+of 3D graphics and game deisgn. Don't underestimate the latent creativity of gamers: over 13,000 original maps
+were created for Doom by young artits of any age and nationality. Later games from ID Software included
+a [[http://en.wikipedia.org/wiki/QuakeC | programming language]] which enabled users to create entire
+new games with relative ease.
+
+**Update**: my colleague [[http://selfdotblog.blogspot.com/2010/02/selfpresentation.html | Marten Abente]],
+author of the 3G broadband support in Sugar, noted that he had been creating [[http://selfdotblog.blogspot.com/ | many game maps]]
+when he was just 16. At the university, he worked with a friend to creat an entire 3D game engine from scratch
+using [[http://www.libsdl.org/ | SDL]] and [[http://en.wikipedia.org/wiki/OpenGL | OpenGL]].