- let vertex_shader_src = r#"
- #version 140
- in vec3 position;
- uniform mat4 perspective;
- uniform mat4 view;
- uniform mat4 model;
-
- void main() {
- mat4 modelview = view * model;
- gl_Position = perspective * modelview * vec4(position, 1.0);
- }
- "#;
-
- let fragment_shader_src = r#"
- #version 140
-
- out vec4 color;
-
- void main() {
- color = vec4(1.0, 1.0, 1.0, 1.0);
- }
- "#;
-
+ let vertex_shader_src = include_str!("solid.vert");
+ let fragment_shader_src = include_str!("solid.frag");