+pub use shaded_cube::ShadedCube;
+
+pub fn screenshot(display : &glium::Display) {
+ let image: glium::texture::RawImage2d<u8> = display.read_front_buffer();
+ let image = image::ImageBuffer::from_raw(image.width, image.height, image.data.into_owned()).unwrap();
+ let image = image::DynamicImage::ImageRgba8(image).flipv();
+ let mut output = std::fs::File::create(&std::path::Path::new("screenshot.png")).unwrap();
+ image.save(&mut output, image::ImageFormat::PNG).unwrap();
+}
+