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Draw the cubes using flat shading and fewer vertexes.
[mandelwow.git]
/
main.rs
diff --git
a/main.rs
b/main.rs
index d4e38b79198cc34d079a0e2622232da8815263f3..c673e020c0108e9b0670063bf5b488eded231190 100644
(file)
--- a/
main.rs
+++ b/
main.rs
@@
-98,7
+98,7
@@
fn main() {
zmax: 1.1,
};
let mandelwow_bbox = bounding_box::BoundingBox::new(&display, &bounds, &bounding_box_program);
zmax: 1.1,
};
let mandelwow_bbox = bounding_box::BoundingBox::new(&display, &bounds, &bounding_box_program);
- let shaded_cube = ShadedCube::new(&display, &
Cube::default(), &
shaded_program);
+ let shaded_cube = ShadedCube::new(&display, &shaded_program);
const SEA_XSIZE: usize = 24;
const SEA_ZSIZE: usize = 20;
const SEA_XSIZE: usize = 24;
const SEA_ZSIZE: usize = 20;
@@
-226,8
+226,8
@@
fn main() {
.with_depth_buffer(24)
.rebuild_glium(&display).unwrap();
} else {
.with_depth_buffer(24)
.rebuild_glium(&display).unwrap();
} else {
-
//
glutin::WindowBuilder::new()
-
//
.rebuild_glium(&display).unwrap();
+ glutin::WindowBuilder::new()
+ .rebuild_glium(&display).unwrap();
}
},
ev => camera.process_input(&ev),
}
},
ev => camera.process_input(&ev),