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Add build instructions for Windows.
[mandelwow.git]
/
main.rs
diff --git
a/main.rs
b/main.rs
index aee2e868873135d1ac9e66812d54c0cac9e9fcde..c673e020c0108e9b0670063bf5b488eded231190 100644
(file)
--- a/
main.rs
+++ b/
main.rs
@@
-69,8
+69,10
@@
fn main() {
//.with_fullscreen(glutin::get_primary_monitor())
.with_depth_buffer(24)
.with_vsync()
//.with_fullscreen(glutin::get_primary_monitor())
.with_depth_buffer(24)
.with_vsync()
+ .with_srgb(Some(true))
.with_title(format!("MandelWow"))
.build_glium()
.with_title(format!("MandelWow"))
.build_glium()
+ //.build_glium_debug(glium::debug::DebugCallbackBehavior::PrintAll)
.unwrap();
gl_info(&display);
.unwrap();
gl_info(&display);
@@
-96,7
+98,7
@@
fn main() {
zmax: 1.1,
};
let mandelwow_bbox = bounding_box::BoundingBox::new(&display, &bounds, &bounding_box_program);
zmax: 1.1,
};
let mandelwow_bbox = bounding_box::BoundingBox::new(&display, &bounds, &bounding_box_program);
- let shaded_cube = ShadedCube::new(&display, &
Cube::default(), &
shaded_program);
+ let shaded_cube = ShadedCube::new(&display, &shaded_program);
const SEA_XSIZE: usize = 24;
const SEA_ZSIZE: usize = 20;
const SEA_XSIZE: usize = 24;
const SEA_ZSIZE: usize = 20;
@@
-224,8
+226,8
@@
fn main() {
.with_depth_buffer(24)
.rebuild_glium(&display).unwrap();
} else {
.with_depth_buffer(24)
.rebuild_glium(&display).unwrap();
} else {
-
//
glutin::WindowBuilder::new()
-
//
.rebuild_glium(&display).unwrap();
+ glutin::WindowBuilder::new()
+ .rebuild_glium(&display).unwrap();
}
},
ev => camera.process_input(&ev),
}
},
ev => camera.process_input(&ev),