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Start using cgmath.
[mandelwow.git]
/
mandelwow.frag
diff --git
a/mandelwow.frag
b/mandelwow.frag
index 3795fd46efcecef10ac54fc6a781e58f59936737..260e1bf784e984b2b4502003c0ad919f9a51e738 100644
(file)
--- a/
mandelwow.frag
+++ b/
mandelwow.frag
@@
-14,15
+14,15
@@
void main() {
float zy2 = zy * zy;
if (zx2 * zy2 > 4.0) {
float index = float(iter) / float(maxiter);
float zy2 = zy * zy;
if (zx2 * zy2 > 4.0) {
float index = float(iter) / float(maxiter);
- f_color = vec4(index, 0.1,
0.5
- index / 2, 0.8 - index);
+ f_color = vec4(index, 0.1,
1.0
- index / 2, 0.8 - index);
return;
}
zy = zx * zy * 2.0 + c.y;
zx = zx2 - zy2 + c.x;
iter -= 1;
}
return;
}
zy = zx * zy * 2.0 + c.y;
zx = zx2 - zy2 + c.x;
iter -= 1;
}
- f_color = vec4((sin(z.y) + 1.0) /
2
,
- (sin(
c.y) + 1.0) / 2
,
- (sin(c.x) + 1.0) /
2
,
+ f_color = vec4((sin(z.y) + 1.0) /
4
,
+ (sin(
z.x) + 1.0) / 4
,
+ (sin(c.x) + 1.0) /
4
,
1.0);
}
1.0);
}