pub fn shaded_program(display: &Display) -> Program {
let vertex_shader_src = include_str!("shaded.vert");
let fragment_shader_src = include_str!("shaded.frag");
pub fn shaded_program(display: &Display) -> Program {
let vertex_shader_src = include_str!("shaded.vert");
let fragment_shader_src = include_str!("shaded.frag");