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Use GLSL 3.0 ES for all shaders
[mandelwow.git]
/
shaders
/
text.frag
diff --git
a/shaders/text.frag
b/shaders/text.frag
index ab43bfee2fb7d1d4efcb6aa1b74bc04e254d3224..3df3010bb7688d074034f79a8dc8fb2129c49ead 100644
(file)
--- a/
shaders/text.frag
+++ b/
shaders/text.frag
@@
-1,4
+1,4
@@
-#version
140
+#version
300 es
uniform sampler2D tex;
uniform vec4 bgcolor;
uniform vec4 fgcolor;
uniform sampler2D tex;
uniform vec4 bgcolor;
uniform vec4 fgcolor;