-use cube::Cube;
+use crate::cube::Cube;
use glium;
-use glium::{Display, Program, Surface};
+use glium::{Display, Program, Surface, implement_vertex};
use glium::index::{IndexBuffer, PrimitiveType};
pub fn solid_fill_program(display: &Display) -> Program {
- let vertex_shader_src = include_str!("solid.vert");
- let fragment_shader_src = include_str!("solid.frag");
+ let vertex_shader_src = include_str!("shaders/solid.vert");
+ let fragment_shader_src = include_str!("shaders/solid.frag");
Program::from_source(display, vertex_shader_src, fragment_shader_src, None).unwrap()
}